docs: loadBanner is one-shot per banner object; emulator results; Android banner screenshots (Unity demo ads)

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CRTkafa 2026-10-10 05:08:28 +08:00
parent 4bd01013c2
commit 18a8d7c7a1
8 changed files with 21 additions and 9 deletions

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@ -1405,7 +1405,9 @@ export interface LevelPlayPlugin {
createBanner(options: CreateBannerOptions): Promise<BannerResult>;
/**
* Load the banner (`loadAd()` / `loadAdWithViewController:`). The outcome arrives as `bannerLoaded` or
* `bannerLoadFailed`; after the first load the SDK refreshes the banner on the dashboard interval. Web: no-op.
* `bannerLoadFailed`; after the first load the SDK refreshes the banner on the dashboard interval. The SDK accepts
* one load per banner object: calling it again has no effect (Android logs "Banner load already called"), so to retry
* right away after `bannerLoadFailed`, destroy the banner and create it again. Web: no-op.
*
* @since 0.3.0
*/