docs: loadBanner is one-shot per banner object; emulator results; Android banner screenshots (Unity demo ads)
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8 changed files with 21 additions and 9 deletions
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dist/esm/definitions.d.ts
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dist/esm/definitions.d.ts
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@ -1405,7 +1405,9 @@ export interface LevelPlayPlugin {
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createBanner(options: CreateBannerOptions): Promise<BannerResult>;
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/**
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* Load the banner (`loadAd()` / `loadAdWithViewController:`). The outcome arrives as `bannerLoaded` or
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* `bannerLoadFailed`; after the first load the SDK refreshes the banner on the dashboard interval. Web: no-op.
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* `bannerLoadFailed`; after the first load the SDK refreshes the banner on the dashboard interval. The SDK accepts
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* one load per banner object: calling it again has no effect (Android logs "Banner load already called"), so to retry
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* right away after `bannerLoadFailed`, destroy the banner and create it again. Web: no-op.
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*
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* @since 0.3.0
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*/
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