docs: phase 3 iOS notes and simulator results; CHANGELOG for the iOS bridge
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CHANGELOG.md
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CHANGELOG.md
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@ -6,7 +6,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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## [Unreleased]
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### Added (API design for 0.3.0; Android and iOS bridges not implemented yet)
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### Added (API design for 0.3.0)
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- `docs/design-0.3.md`: banner, native ad, impression data, placement, segment and dynamic user id design with the
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exact LevelPlay 9.6.1 Android / iOS mappings, overlay positioning, error codes, Capacitor 7 findings, test plan.
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- TypeScript API (`@since 0.3.0`): `getCapabilities`, `setSegment`, `setDynamicUserId`, `isPlacementCapped`,
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@ -27,6 +27,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
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- JVM unit tests for the overlay geometry and argument validation (`bun run verify:android`).
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- `BannerSize` `CUSTOM` with `customSize`, `NativeAdTemplateStyle` fonts, banner ids in `LEVELPLAY_DEMO`.
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### Added (iOS bridge for 0.3.0)
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- Banners in a pass-through overlay inside the WebView: presets, `ADAPTIVE` (width in pt = CSS px, recreated when the
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safe-area width changes), `CUSTOM` sizes, top / bottom / center with offsets, safe area, several banners by id, every
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`banner*` event.
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- Native ads with the plugin's `small` and `medium` templates built in code (`ISNativeAdView` binding; colours, corner
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radius, system or web-asset fonts) and `nativeAd*` events.
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- `impressionData` from per-ad delegates (with `conversionValue`), queued (max 100) until the first JS listener;
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native impressions synthesised; `adInfoChanged`; `getCapabilities`, `setSegment`, `setDynamicUserId`,
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`isPlacementCapped`, `getReward`; cleanup of banners and native ads when the plugin is released.
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- `AdInfo` fields `ab`, `segmentName`, `encryptedCPM`, `creativeId`, `conversionValue`, `adSize` on iOS.
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## [0.2.1] - 2026-10-10
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### Changed
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