- Per-ad impression listeners plus a capped (100) queue flushed on the first impressionData listener.
- Android adaptive width unit is dp (SDK bytecode).
- Adaptive banners without a fixed width are recreated on safe-area width changes.
- BannerSize gains CUSTOM with customSize { width, height }.
- NativeAdTemplateStyle gains titleFont / bodyFont / callToActionFont ({ family, size }).
- LEVELPLAY_DEMO gains the banner ad unit ids of Unity's sample apps.
- Capacitor 7 targeted for 0.3.0 (verified in a later phase).
21 lines
957 B
TypeScript
21 lines
957 B
TypeScript
/**
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* Public demo app keys and ad unit ids from Unity's official LevelPlay sample apps
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* (https://github.com/ironsource-mobile/Mediation-Demo-Apps: `Android/Kotlin/.../DemoActivity.kt` and
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* `iOS/Swift SPM/LevelPlayDemo/DemoViewController.swift`). They serve test ads and are safe for development only.
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* The sample apps have no native ad placement; native ads load with the default placement of the app key.
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* Replace them with your own ids from the LevelPlay dashboard before release.
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*/
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export declare const LEVELPLAY_DEMO: {
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readonly android: {
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readonly appKey: "25b63cf85";
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readonly rewarded: "syz3d8ekts22q0or";
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readonly interstitial: "h3xw38h9214adgxo";
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readonly banner: "4fpetq4lhe5lsw3e";
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};
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readonly ios: {
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readonly appKey: "8545d445";
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readonly rewarded: "qwouvdrkuwivay5q";
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readonly interstitial: "wmgt0712uuux8ju4";
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readonly banner: "iep3rxsyp9na3rw8";
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};
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};
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