- Per-ad impression listeners plus a capped (100) queue flushed on the first impressionData listener.
- Android adaptive width unit is dp (SDK bytecode).
- Adaptive banners without a fixed width are recreated on safe-area width changes.
- BannerSize gains CUSTOM with customSize { width, height }.
- NativeAdTemplateStyle gains titleFont / bodyFont / callToActionFont ({ family, size }).
- LEVELPLAY_DEMO gains the banner ad unit ids of Unity's sample apps.
- Capacitor 7 targeted for 0.3.0 (verified in a later phase).
22 lines
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892 B
JavaScript
22 lines
No EOL
892 B
JavaScript
/**
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* Public demo app keys and ad unit ids from Unity's official LevelPlay sample apps
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* (https://github.com/ironsource-mobile/Mediation-Demo-Apps: `Android/Kotlin/.../DemoActivity.kt` and
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* `iOS/Swift SPM/LevelPlayDemo/DemoViewController.swift`). They serve test ads and are safe for development only.
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* The sample apps have no native ad placement; native ads load with the default placement of the app key.
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* Replace them with your own ids from the LevelPlay dashboard before release.
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*/
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export const LEVELPLAY_DEMO = {
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android: {
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appKey: '25b63cf85',
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rewarded: 'syz3d8ekts22q0or',
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interstitial: 'h3xw38h9214adgxo',
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banner: '4fpetq4lhe5lsw3e',
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},
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ios: {
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appKey: '8545d445',
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rewarded: 'qwouvdrkuwivay5q',
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interstitial: 'wmgt0712uuux8ju4',
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banner: 'iep3rxsyp9na3rw8',
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},
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};
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//# sourceMappingURL=demo.js.map
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