1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.
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port/include/boost/config/compiler/common_edg.hpp
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53
port/include/boost/config/compiler/common_edg.hpp
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// (C) Copyright John Maddock 2001 - 2002.
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// (C) Copyright Jens Maurer 2001.
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// (C) Copyright David Abrahams 2002.
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// (C) Copyright Aleksey Gurtovoy 2002.
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// Use, modification and distribution are subject to the
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// Boost Software License, Version 1.0. (See accompanying file
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// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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// See http://www.boost.org for most recent version.
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//
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// Options common to all edg based compilers.
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//
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// This is included from within the individual compiler mini-configs.
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#ifndef __EDG_VERSION__
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# error This file requires that __EDG_VERSION__ be defined.
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#endif
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#if (__EDG_VERSION__ <= 238)
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# define BOOST_NO_INTEGRAL_INT64_T
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# define BOOST_NO_SFINAE
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#endif
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#if (__EDG_VERSION__ <= 240)
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# define BOOST_NO_VOID_RETURNS
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#endif
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#if (__EDG_VERSION__ <= 241) && !defined(BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP)
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# define BOOST_NO_ARGUMENT_DEPENDENT_LOOKUP
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#endif
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#if (__EDG_VERSION__ <= 244) && !defined(BOOST_NO_TEMPLATE_TEMPLATES)
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# define BOOST_NO_TEMPLATE_TEMPLATES
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#endif
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// See also kai.hpp which checks a Kai-specific symbol for EH
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# if !defined(__KCC) && !defined(__EXCEPTIONS)
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# define BOOST_NO_EXCEPTIONS
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# endif
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# if !defined(__NO_LONG_LONG)
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# define BOOST_HAS_LONG_LONG
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# endif
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#ifdef c_plusplus
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// EDG has "long long" in non-strict mode
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// However, some libraries have insufficient "long long" support
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// #define BOOST_HAS_LONG_LONG
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#endif
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