1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.

This commit is contained in:
CRTkafa 2026-10-22 16:30:40 +08:00
parent c3b032a45a
commit 0ecb47e9cb
3871 changed files with 91080 additions and 1640063 deletions

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// (C) Copyright John Maddock 2001 - 2002.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
// See http://www.boost.org for most recent version.
// SGI C++ compiler setup:
#define BOOST_COMPILER "SGI Irix compiler version " BOOST_STRINGIZE(_COMPILER_VERSION)
#include "boost/config/compiler/common_edg.hpp"
//
// Threading support:
// Turn this on unconditionally here, it will get turned off again later
// if no threading API is detected.
//
#define BOOST_HAS_THREADS
//
// version check:
// probably nothing to do here?