1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.
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port/include/boost/config/platform/macos.hpp
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68
port/include/boost/config/platform/macos.hpp
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// (C) Copyright John Maddock 2001 - 2003.
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// (C) Copyright Darin Adler 2001 - 2002.
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// (C) Copyright Bill Kempf 2002.
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// Use, modification and distribution are subject to the
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// Boost Software License, Version 1.0. (See accompanying file
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// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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// See http://www.boost.org for most recent version.
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// Mac OS specific config options:
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#define BOOST_PLATFORM "Mac OS"
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#if __MACH__ && !defined(_MSL_USING_MSL_C)
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// Using the Mac OS X system BSD-style C library.
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# ifndef BOOST_HAS_UNISTD_H
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# define BOOST_HAS_UNISTD_H
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# endif
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// boilerplate code:
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# ifndef TARGET_CARBON
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# include <boost/config/posix_features.hpp>
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# endif
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# ifndef BOOST_HAS_STDINT_H
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# define BOOST_HAS_STDINT_H
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# endif
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//
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// BSD runtime has pthreads, sigaction, sched_yield and gettimeofday,
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// of these only pthreads are advertised in <unistd.h>, so set the
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// other options explicitly:
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//
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# define BOOST_HAS_SCHED_YIELD
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# define BOOST_HAS_GETTIMEOFDAY
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# define BOOST_HAS_SIGACTION
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# if (__GNUC__ < 3) && !defined( __APPLE_CC__)
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// GCC strange "ignore std" mode works better if you pretend everything
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// is in the std namespace, for the most part.
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# define BOOST_NO_STDC_NAMESPACE
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# endif
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#else
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// Using the MSL C library.
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// We will eventually support threads in non-Carbon builds, but we do
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// not support this yet.
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# if TARGET_CARBON
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# define BOOST_HAS_MPTASKS
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// The MP task implementation of Boost Threads aims to replace MP-unsafe
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// parts of the MSL, so we turn on threads unconditionally.
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# define BOOST_HAS_THREADS
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// The remote call manager depends on this.
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# define BOOST_BIND_ENABLE_PASCAL
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# endif
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#endif
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