1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.
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15
tools/parity/start_orig.sh
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15
tools/parity/start_orig.sh
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#!/bin/zsh
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# Restart the original game in a fresh 800x600 Wine desktop with the virtual cursor hook,
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# then wait until its window exists and the title screen has settled.
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export WINEPREFIX="$HOME/.wine-choc3" WINEDEBUG=-all MVK_CONFIG_LOG_LEVEL=0
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W="$HOME/Applications/Wine Devel.app/Contents/Resources/wine/bin"
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HERE=${0:A:h}
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"$W/wineserver" -k; sleep 1
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# fresh profile unless KEEP_PROFILE=1
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[ -z "$KEEP_PROFILE" ] && rm -rf "$HOME/.wine-choc3/drive_c/users/$USER/AppData/Roaming/PlayFirst/chocolatier-decadence-design"
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launch() { ( "$W/wine" explorer '/desktop=Choc3,800x600' 'C:\Games\launch.exe' >/dev/null 2>&1 & ); }
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wait_window() { for i in {1..30}; do swift "$HERE/wins.swift" 2>/dev/null | grep -q 'Chocolatier: Decadence' && return 0; sleep 1; done; return 1; }
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launch
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# the first start after wiping the profile can crash; the second one works
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wait_window || { "$W/wineserver" -k; sleep 1; launch; wait_window; }
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sleep "${1:-12}"
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