1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.
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tools/port/build_shim.sh
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tools/port/build_shim.sh
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#!/bin/zsh
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# usage: tools/port/build_shim.sh NAME SRC... -> parity-out/libshim_NAME.dylib (port sources + port/tests/shim_NAME.cpp)
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R=${0:A:h:h:h}
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N=$1; shift
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clang++ -std=c++17 -DNDEBUG -DBOOST_NO_AUTO_PTR -D_LIBCPP_ENABLE_CXX17_REMOVED_AUTO_PTR -O0 -w -shared -fPIC -I$R/port/include "$@" $R/port/tests/shim_$N.cpp -o $R/parity-out/libshim_$N.dylib
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