1:1 source port of the engine and game code; Windows build and system layer; docs. No game files or SDK headers.
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tools/port/smoke/reload.txt
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tools/port/smoke/reload.txt
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# After save_marker.txt: the saved marker and money must come back (error() is the way to get text to stderr).
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story,click,400,345
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state,lua,error("RELOADED "..tostring(Player.questVariables.smoketest).." "..tostring(Player.money).." "..tostring(Player.portName))
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