Engine, adapter and tools without game data

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CRTkafa 2026-10-11 08:53:04 +08:00
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3.4.0:
* Added IMG_GetClipboardImage() to get the image currently in the clipboard
* Added IMG_isANI() to detect animated cursors
* Added IMG_CreateAnimatedCursor() to create an animated cursor from an animation
* Added functions to save images:
- IMG_Save()
- IMG_SaveTyped_IO()
- IMG_SaveBMP()
- IMG_SaveBMP_IO()
- IMG_SaveCUR()
- IMG_SaveCUR_IO()
- IMG_SaveGIF()
- IMG_SaveGIF_IO()
- IMG_SaveICO()
- IMG_SaveICO_IO()
- IMG_SaveTGA()
- IMG_SaveTGA_IO()
- IMG_SaveWEBP()
- IMG_SaveWEBP_IO()
* Added functions to load images into GPU textures:
- IMG_LoadGPUTexture()
- IMG_LoadGPUTexture_IO()
- IMG_LoadGPUTextureTyped_IO()
* Added functions to load animations:
- IMG_LoadANIAnimation_IO()
- IMG_LoadAPNGAnimation_IO()
- IMG_LoadAVIFAnimation_IO()
* Added functions to load animations a frame at a time:
- IMG_CreateAnimationDecoder()
- IMG_CreateAnimationDecoder_IO()
- IMG_CreateAnimationDecoderWithProperties()
- IMG_GetAnimationDecoderFrame()
- IMG_ResetAnimationDecoder()
- IMG_CloseAnimationDecoder()
- IMG_GetAnimationDecoderProperties()
- IMG_GetAnimationDecoderStatus()
* Added functions to save animations:
- IMG_SaveAnimation()
- IMG_SaveAnimationTyped_IO()
- IMG_SaveANIAnimation_IO()
- IMG_SaveAPNGAnimation_IO()
- IMG_SaveAVIFAnimation_IO()
- IMG_SaveGIFAnimation_IO()
- IMG_SaveWEBPAnimation_IO()
* Added functions to save animations a frame at a time:
- IMG_CreateAnimationEncoder()
- IMG_CreateAnimationEncoder_IO()
- IMG_CreateAnimationEncoderWithProperties()
- IMG_AddAnimationEncoderFrame()
- IMG_CloseAnimationEncoder()
3.2.4:
* Fixed alpha in less than 32-bit ICO and CUR images
3.2.2:
* Fixed partial alpha in ICO and CUR images
* Set the cursor hotspot properties when loading CUR images
3.0.0:
* Added support for loading HDR AVIF images
* Added IMG_SaveAVIF() and IMG_SaveAVIF_IO()