Engine, adapter and tools without game data
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engine/third_party/SDL3_ttf/CHANGES.txt
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engine/third_party/SDL3_ttf/CHANGES.txt
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3.2.2:
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* Added TTF_GetFontWeight()
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3.2.0:
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* Updated for SDL 3.0, see docs/README-migration.md for details
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* Added the concept of a text object and text engine, which is able to efficiently render text for a variety of output methods
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* Added TTF_CreateSurfaceTextEngine() and TTF_DrawSurfaceText() for drawing text to SDL_Surface output
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* Added TTF_CreateRendererTextEngine() and TTF_DrawRendererText() for drawing text to SDL_Renderer output
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* Added TTF_CreateGPUTextEngine() and TTF_GetGPUTextDrawData() for drawing text to SDL_GPU output
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* Made the text engine API public in <SDL3_ttf/SDL_textengine.h> so you can integrate text objects into custom font display solutions
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* Added TTF_CopyFont() to allow you to easily make fonts of different sizes
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* Added TTF_AddFallbackFont() to allow combining fonts with distinct glyph support
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* Added support for OT-SVG fonts, which are useful as fallback fonts for color emoji support
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* Updated SDF font support and added an example of using it with the SDL GPU API
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