Engine, adapter and tools without game data

This commit is contained in:
CRTkafa 2026-10-11 08:53:04 +08:00
commit e2ede736f3
3500 changed files with 1640229 additions and 0 deletions

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Texture2D<float4> tex : register(t0, space2);
SamplerState samp : register(s0, space2);
struct PSInput {
float4 color : TEXCOORD0;
float2 tex_coord : TEXCOORD1;
};
struct PSOutput {
float4 color : SV_Target;
};
PSOutput main(PSInput input) {
PSOutput output;
output.color = input.color * tex.Sample(samp, input.tex_coord);
return output;
}