Translate the whole repository to English

The kit is going public, so everything a reader sees is now English:
27 model sources, the core vocabulary, meta.ts (titles, descriptions and
every slider label), the viewer UI, all script output, REFERENCE.md and
the READMEs.

Rules applied: only comments, doc comments and human-facing strings were
touched. Identifiers, numbers, logic, registry item ids, part names and
material slot names are unchanged — those are a published contract and
were already English.

Verified rather than assumed: for all 53 changed .ts files the code
skeleton (source with comments stripped and string contents replaced by a
placeholder) is byte-identical before and after. Full gate is green —
typecheck, registry conformance, ~510 model checks, GLB round trip and a
production build.

Also fixed here:
- index.html and viewer.html were missed by the translation pass because
  the file list only covered .ts/.md/.css. Both had lang="tr" and Turkish
  titles.
- The viewer formatted triangle counts with toLocaleString('tr-TR'), which
  prints 15.425 rather than 15,425.
- REFERENCE.md's model table header did not match what
  scripts/catalog-table.ts emits, so the next regeneration would have
  silently changed it. Aligned to the generator.
- Removed scripts/probe.ts and scripts/zdiag.ts; they were throwaway
  diagnostics that got committed by accident.
This commit is contained in:
CRTkafa 2026-08-21 14:35:13 +07:00
parent 72f219d087
commit 50c7fc60b9
97 changed files with 4572 additions and 4270 deletions

View file

@ -1,12 +1,13 @@
/**
* @medieval-kit/wooden-bucket
*
* Kova aslında küçük bir fıçıdır: daralan tahtalar, demir çember, tabanı içeri
* gömülü. Fıçıyla aynı `staveGeometry`'yi kullanması tesadüf değil — yan yana
* konduklarında aynı katalogdan geldikleri bir bakışta okunsun diye.
* A bucket is really a small barrel: tapering staves, an iron hoop, a base sunk
* inside. It using the same `staveGeometry` as the barrel is no accident — so
* that when the two stand side by side you read at a glance that they come from
* the same catalogue.
*
* Fıçıdan farkı: konik (fıçı gibi göbekli değil), üstü açık, ve demir bir kulbu
* var.
* Where it differs from the barrel: conical (no belly), open at the top, and it
* has an iron handle.
*/
import { Color, type BufferGeometry } from 'three'
@ -23,17 +24,17 @@ import {
} from '../core/index.ts'
export interface WoodenBucketConfig {
/** Yükseklik (metre). */
/** Height (metres). */
readonly height: number
/** Ağız yarıçapı. Taban her zaman daha dar. */
/** Mouth radius. The base is always narrower. */
readonly radius: number
/** Tabanın ağza göre daralması. 0.25 = taban %75 genişlikte. */
/** How far the base narrows against the mouth. 0.25 = base at 75% width. */
readonly taper: number
/** Tahta sayısı. */
/** Stave count. */
readonly staveCount: number
/** Demir çember sayısı. */
/** Iron hoop count. */
readonly hoopCount: number
/** Kulp var mı (1) yok mu (0). */
/** Handle present (1) or not (0). */
readonly handle: number
readonly seed: number
}
@ -50,7 +51,7 @@ export const woodenBucketDefaults: WoodenBucketConfig = {
export type WoodenBucketParts = 'staves' | 'base' | 'hoops' | 'handle'
/** t ∈ [0,1], 0 = taban, 1 = ağız. */
/** t ∈ [0,1], 0 = base, 1 = mouth. */
function profileAt(t: number, taper: number): number {
return 1 - taper * (1 - t)
}
@ -65,13 +66,13 @@ export function createModel(overrides: Partial<WoodenBucketConfig> = {}) {
const wall = config.radius * 0.11
const tint = new Color()
// --- duvar tahtaları ---
// --- wall staves ---
const step = (Math.PI * 2) / config.staveCount
// Tahtalar arasında BOŞLUK YOK. Fıçıda görünür bir dikiş hoş duruyordu
// ama kova su taşır: 11 tahta arasındaki 4 mm'lik yarıklar kovayı süzgece
// çeviriyordu. Dikiş okunuşu artık tahta başına yarıçap sapmasından
// geliyor — komşusundan biraz farklı çıkan her tahta kendi gölgesini
// düşürüyor, ama delik bırakmıyor.
// NO GAP between the staves. On the barrel a visible seam looked good,
// but a bucket carries water: the 4 mm slots between the 11 staves turned
// the bucket into a sieve. The seam now reads out of the per-stave radius
// deviation — every stave that comes out slightly different from its
// neighbour casts its own shadow, without leaving a hole.
const gap = 0
const levels = [0, 0.5, 1]
const staves: BufferGeometry[] = []
@ -88,16 +89,16 @@ export function createModel(overrides: Partial<WoodenBucketConfig> = {}) {
staves.push(staveGeometry(shaped, i * step + gap / 2, (i + 1) * step - gap / 2, wall, tint))
}
// --- taban: gövdenin içine oturur ---
// --- base: seats inside the body ---
const baseRadius = config.radius * profileAt(0, config.taper) - wall * 0.85
tint.copy(MEDIEVAL_PALETTE.oakEnd)
tint.offsetHSL(0, jitter(random, 0.03), jitter(random, 0.04))
const base = headGeometry(baseRadius, -half + config.height * 0.07, config.staveCount, 'up', tint, 3, 0.05)
// --- demir çemberler ---
// --- iron hoops ---
const hoops: BufferGeometry[] = []
for (let i = 0; i < config.hoopCount; i += 1) {
// Üstten ve alttan içe doğru; tek çember varsa ortada.
// From the top and the bottom inwards; a single hoop sits in the middle.
const t = config.hoopCount === 1 ? 0.5 : 0.14 + (0.72 * i) / (config.hoopCount - 1)
tint.copy(MEDIEVAL_PALETTE.iron)
tint.offsetHSL(0, jitter(random, 0.02), jitter(random, 0.05))
@ -111,14 +112,14 @@ export function createModel(overrides: Partial<WoodenBucketConfig> = {}) {
))
}
// --- kulp (bail): ağzın hemen üstünde yarım yay ---
// --- handle (bail): a half arc just above the mouth ---
let handle: BufferGeometry | undefined
if (config.handle >= 0.5) {
tint.copy(MEDIEVAL_PALETTE.iron)
tint.offsetHSL(0, jitter(random, 0.02), jitter(random, 0.04))
const span = config.radius * profileAt(1, config.taper) + config.radius * 0.02
// Yay XY düzleminde üretiliyor; kova ekseni Y olduğu için olduğu gibi
// duruyor, sadece ağız hizasına kaydırılıyor.
// The arc is produced in the XY plane; since the bucket's axis is Y it
// stands as it is, and is only shifted up level with the mouth.
handle = arcBarGeometry(span, config.radius * 0.055, 0, Math.PI, 9, [0, half * 0.92, 0], tint)
}