Bring the anvil's horn back to its reference proportion, rebuild the book's metal furniture so no two overlapping faces share a plane, and release 0.2.0.
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82 changed files with 9725 additions and 5064 deletions
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@ -283,13 +283,23 @@ export function createModel(overrides: Partial<BronzeBellConfig> = {}) {
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}
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}
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// Bearings: the two iron ears carrying the rail. They carry it from ABOVE
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// — that is how a real bearing works, and when their top faces were level
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// with the rail's the two ended up coplanar and flickered.
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/*
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* Straps: the two iron ears that clamp the rail where the bell hangs
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* from it. They carry it from ABOVE, which is how a real strap works, and
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* when their top faces were level with the rail's the two ended up
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* coplanar and flickered.
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*
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* They used to sit at `beamLength * 0.34`, which at the default yoke puts
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* them all but directly over the uprights, at the far ends of the rail.
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* The bell meets the rail at its centre. So the ironwork was at one end of
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* the beam and the load at the other, and the straps held nothing: a
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* critic reading the render said exactly that. They now straddle the
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* hanger, which is the only place on a beam where a strap has a job.
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*/
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for (const side of [-1, 1]) {
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yokePieces.push(boxGeometry(
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[radius * 0.09, radius * 0.56, radius * 0.28],
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[side * beamLength * 0.34, beamY - radius * 0.02, 0],
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[side * radius * 0.3, beamY - radius * 0.02, 0],
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tint('iron', jitter(random, 0.04), 0.7),
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))
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}
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