Bring the anvil's horn back to its reference proportion, rebuild the book's metal furniture so no two overlapping faces share a plane, and release 0.2.0.
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82 changed files with 9725 additions and 5064 deletions
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@ -227,14 +227,24 @@ export function createModel(overrides: Partial<WoodenChestConfig> = {}) {
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lidIron.push(pin)
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}
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// A vertical strap on each end board as well — the chest should be ironed
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// from every side.
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/*
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* Two narrow brackets on each end board, matching the front straps.
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*
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* This was ONE strap `depth * 0.16` wide, which is about three times the
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* section of the straps on the front, and `wallHeight * 0.78` tall centred
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* on the panel, so it stopped a ninth of the wall short at the top and the
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* same at the bottom. A broad slab finishing in mid-panel above the foot
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* does not read as ironwork; it reads as an unfinished cut. Same section
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* and same run as the front now, which is what the reference has.
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*/
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for (const side of [-1, 1]) {
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bandPieces.push(boxGeometry(
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[strap, wallHeight * 0.78, config.depth * 0.16],
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[side * (config.width / 2 + strap * 0.2), bodyFloor + wallHeight / 2, 0],
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ironTint(random, -0.04),
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))
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for (const z of [-config.depth * 0.28, config.depth * 0.28]) {
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bandPieces.push(boxGeometry(
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[strap, wallHeight - board * 0.9, strapWidth],
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[side * (config.width / 2 + strap * 0.2), bodyFloor + wallHeight / 2, z],
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ironTint(random, -0.04),
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))
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}
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}
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// --- LOCK ----------------------------------------------------------
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