Commit graph

2 commits

Author SHA1 Message Date
CRT
50c7fc60b9 Translate the whole repository to English
The kit is going public, so everything a reader sees is now English:
27 model sources, the core vocabulary, meta.ts (titles, descriptions and
every slider label), the viewer UI, all script output, REFERENCE.md and
the READMEs.

Rules applied: only comments, doc comments and human-facing strings were
touched. Identifiers, numbers, logic, registry item ids, part names and
material slot names are unchanged — those are a published contract and
were already English.

Verified rather than assumed: for all 53 changed .ts files the code
skeleton (source with comments stripped and string contents replaced by a
placeholder) is byte-identical before and after. Full gate is green —
typecheck, registry conformance, ~510 model checks, GLB round trip and a
production build.

Also fixed here:
- index.html and viewer.html were missed by the translation pass because
  the file list only covered .ts/.md/.css. Both had lang="tr" and Turkish
  titles.
- The viewer formatted triangle counts with toLocaleString('tr-TR'), which
  prints 15.425 rather than 15,425.
- REFERENCE.md's model table header did not match what
  scripts/catalog-table.ts emits, so the next regeneration would have
  silently changed it. Aligned to the generator.
- Removed scripts/probe.ts and scripts/zdiag.ts; they were throwaway
  diagnostics that got committed by accident.
2026-08-21 14:35:13 +07:00
CRT
98cfbab180 Initial commit: @medieval-kit registry and viewer
A lowpoly medieval procedural model library for Vibe3D, plus the model
inspector used to build it.

Registry (@medieval-kit, published as @medieval-kit/registry):
- core: deterministic mulberry32 RNG, slot-based vertex-coloured materials,
  a geometry vocabulary (box, prism, stave, band, head, flip), and the
  stable-anchor part slots the Vibe3D protocol requires
- wooden-barrel: 806 tris, 13 separate staves, iron hoops, recessed heads
- wooden-crate: 360 tris, plank rows on corner posts, forged straps
- iron-brazier: 423 tris, typed actions, per-frame flame flicker, own light

The kit declares no renderer capabilities, so it runs on WebGLRenderer as
well as WebGPURenderer. Colour variation lives in vertex attributes rather
than in materials, so each model keeps one draw call per material.

Verification (bun run verify) covers 64 checks without a browser: geometry
validity, winding by two measures (radial alignment for bodies of
revolution, signed volume for closed solids), coplanar-face detection for
z-fighting, stable root and anchor identity across configure(),
deterministic seeding, material ownership, and idempotent disposal.
2026-08-21 06:15:58 +07:00