medieval-kit/my-registry/models/wooden-pitchfork/model.ts

142 lines
5.7 KiB
TypeScript

/**
* @medieval-kit/wooden-pitchfork
*
* What tells a pitchfork apart from a distance is the gap between the tines.
* That is why the tine count and their spread decide the whole silhouette.
*
* In my first version the tines were boxes of square section and every one of
* them was identical. A real tine is forged and round, it tapers towards the
* point, and none of them sits at exactly the same angle as its neighbour. All
* three were fixed here.
*/
import { Color, type BufferGeometry } from 'three'
import {
chamferedBoxGeometry,
createKitModel,
createTinter,
ironTint,
jitter,
bendGeometry,
latheGeometry,
mergeColoured,
toolShaft,
toolSocket,
type Level,
} from '../core/index.ts'
export interface WoodenPitchforkConfig {
readonly length: number
readonly shaftRadius: number
/** Number of tines. */
readonly tineCount: number
/** How far the tines splay outwards (radians). */
readonly spread: number
/** Tine length, as a fraction of the total length. */
readonly tineLength: number
readonly seed: number
}
export const woodenPitchforkDefaults: WoodenPitchforkConfig = {
length: 1.5,
shaftRadius: 0.021,
// Four tines and longer ones. Three is a garden fork; a hay fork has four
// or five, and the tines are the working length of the tool -- at 0.24 on a
// 1.5 m shaft they were 16% of it against roughly 22% in the reference, and
// read as stubs rather than as something you could lift a forkful with.
// Tines run close to parallel, splaying only a little. Fanned out like a
// claw they read as a garden cultivator; a hay fork's tines stay together
// so a forkful stays on them.
tineCount: 4,
spread: 0.15,
tineLength: 0.34,
seed: 37,
}
export type WoodenPitchforkParts = 'shaft' | 'socket' | 'tines'
export function createModel(overrides: Partial<WoodenPitchforkConfig> = {}) {
return createKitModel<WoodenPitchforkConfig, 'oak' | 'iron', WoodenPitchforkParts>({
id: 'wooden-pitchfork',
defaults: woodenPitchforkDefaults,
slots: ['oak', 'iron'],
build: ({ config, random }) => {
const tint = createTinter(random)
const tineSpan = config.length * config.tineLength
const shaftLength = config.length - tineSpan * 0.86
const shaft = toolShaft({ length: shaftLength, radius: config.shaftRadius, random })
const socketLength = config.length * 0.045
const socket = toolSocket({
y: shaft.top - socketLength * 0.3,
shaftRadius: shaft.topRadius,
length: socketLength,
random,
})
const count = Math.max(2, config.tineCount)
const base = shaft.top + config.length * 0.006
const pieces: BufferGeometry[] = []
// Cross forging: flat iron tying the tines to the socket. Thins towards the ends.
//
// Sized FROM the tine roots so it cannot overhang them. It was
// `shaftRadius * 2.6 * count`, which has nothing to do with where the
// tines actually sit: at four tines the bar came to 229 mm across while
// the outermost root sat 55 mm from the centre, so 59 mm of iron stuck out
// past the last tine at each end and finished in a flat slab holding
// nothing. The bar now ends just outboard of the outer roots, which is
// where a forged head ends.
const rootHalf = config.shaftRadius * 2.5
const crossWidth = (rootHalf + config.shaftRadius * 1.3) * 2
pieces.push(chamferedBoxGeometry(
[crossWidth, config.shaftRadius * 2],
[crossWidth * 0.94, config.shaftRadius * 1.3],
config.length * 0.026,
config.shaftRadius * 0.25,
[0, base, 0],
ironTint(random, -0.03),
))
for (let i = 0; i < count; i += 1) {
const t = count === 1 ? 0 : (i / (count - 1)) * 2 - 1
// A tine must be THICK. In the first version the radius was half the
// shaft's, i.e. 1 cm, and from a distance the model looked like three
// hairs. A real pitchfork tine is forged iron 2–3 cm across and takes up
// as much of the silhouette as the shaft itself.
const radius = config.shaftRadius * 0.88
const profile: Level[] = [
{ y: 0, radius: radius * 1.2 },
{ y: tineSpan * 0.2, radius },
{ y: tineSpan * 0.66, radius: radius * 0.78 },
{ y: tineSpan * 0.9, radius: radius * 0.42 },
{ y: tineSpan, radius: radius * 0.12 }, // pointed but not zero
]
// Oak, not steel. The model is called wooden-pitchfork and the
// reference is exactly that: a hay fork was cut and steamed from wood,
// because iron tines are heavy at the end of a long shaft and hay does
// not need an edge. The socket stays iron -- that is the ferrule.
const tine = latheGeometry(profile, 6, [0, 0, 0], new Color(tint('oak', -0.03)), {
capTop: false,
colourTop: new Color(tint('oakEnd', 0.06)),
})
// Curve: a straight tine looks like a technical drawing. A real pitchfork
// tine is bent forward — so it does not drop the straw it has lifted.
bendGeometry(tine, 0.42 / tineSpan + jitter(random, 0.06 / tineSpan))
// Each tine sits at a slightly different angle from its neighbour: a
// forged pitchfork is never perfectly symmetric, and this single detail
// stops it from looking "manufactured".
tine.rotateZ(-t * config.spread + jitter(random, 0.02))
tine.rotateX(jitter(random, 0.025))
tine.translate(t * rootHalf, base + config.length * 0.008, 0)
pieces.push(tine)
}
return {
shaft: { slot: 'oak', geometry: shaft.geometry },
socket: { slot: 'iron', geometry: socket },
tines: { slot: 'oak', geometry: mergeColoured(pieces) },
}
},
}, overrides)
}