Extract standalone Playground SDK source foundation

This commit is contained in:
CRTkafa 2026-10-02 23:54:36 +07:00
commit 34ac58b9a2
3567 changed files with 1657902 additions and 0 deletions

View file

@ -0,0 +1,12 @@
This example creates an SDL window and renderer, and draws a
rotating texture to it, reads back the rendered pixels, converts them to
black and white, and then draws the converted image to a corner of the
screen.
This isn't necessarily an efficient thing to do--in real life one might
want to do this sort of thing with a render target--but it's just a visual
example of how to use SDL_RenderReadPixels().
A better, but less visual, use of SDL_RenderReadPixels() is to make
screenshots: you grab the current contents of the screen, and save the pixels
as a bitmap file or whatever.