Extract standalone Playground SDK source foundation
This commit is contained in:
commit
34ac58b9a2
3567 changed files with 1657902 additions and 0 deletions
10
third_party/SDL3/test/testgpu/overlay.frag.hlsl
vendored
Normal file
10
third_party/SDL3/test/testgpu/overlay.frag.hlsl
vendored
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
|
||||
#include "overlay.hlsli"
|
||||
|
||||
Texture2D<float4> t0 : register(t0, space2);
|
||||
SamplerState s0 : register(s0, space2);
|
||||
|
||||
float4 main(VSOutput input) : SV_Target0
|
||||
{
|
||||
return t0.Sample(s0, input.uv);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue