Extract standalone Playground SDK source foundation
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third_party/SDL3_image/examples/showclipboard.c
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third_party/SDL3_image/examples/showclipboard.c
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/*
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showclipboard: A test application for the SDL image loading library.
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3_image/SDL_image.h>
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static SDL_Texture *load_clipboard(SDL_Window *window, SDL_Renderer *renderer)
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{
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SDL_Texture *texture = NULL;
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SDL_Surface *surface = IMG_GetClipboardImage();
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if (surface) {
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char *text = SDL_GetClipboardText();
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if (text && *text) {
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SDL_SetWindowTitle(window, text);
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} else {
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SDL_SetWindowTitle(window, "Copy an image and click here");
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}
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SDL_free(text);
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texture = SDL_CreateTextureFromSurface(renderer, surface);
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SDL_SetWindowTitle(window, SDL_GetClipboardText());
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SDL_SetWindowSize(window, surface->w, surface->h);
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SDL_SetRenderLogicalPresentation(renderer, surface->w, surface->h, SDL_LOGICAL_PRESENTATION_LETTERBOX);
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SDL_DestroySurface(surface);
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}
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return texture;
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}
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/* Draw a Gimpish background pattern to show transparency in the image */
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static void draw_background(SDL_Renderer *renderer)
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{
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const SDL_Color col[2] = {
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{ 0x66, 0x66, 0x66, 0xff },
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{ 0x99, 0x99, 0x99, 0xff }
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};
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const int dx = 8, dy = 8;
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SDL_FRect rect;
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int i, x, y, w, h;
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SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
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rect.w = (float)dx;
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rect.h = (float)dy;
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for (y = 0; y < h; y += dy) {
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for (x = 0; x < w; x += dx) {
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/* use an 8x8 checkerboard pattern */
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i = (((x ^ y) >> 3) & 1);
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SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a);
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rect.x = (float)x;
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rect.y = (float)y;
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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}
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int main(int argc, char *argv[])
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{
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_Texture *texture = NULL;
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Uint32 flags = 0;
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int i;
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bool done = false;
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SDL_Event event;
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int result = 0;
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(void)argc;
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/* Check command line usage */
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for ( i=1; argv[i]; ++i ) {
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if (SDL_strcmp(argv[i], "-fullscreen") == 0) {
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SDL_HideCursor();
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flags |= SDL_WINDOW_FULLSCREEN;
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} else {
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SDL_Log("Usage: %s [-fullscreen]\n", argv[0]);
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result = 1;
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goto done;
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}
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}
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
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result = 2;
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goto done;
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}
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if (!SDL_CreateWindowAndRenderer("", 640, 480, flags, &window, &renderer)) {
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SDL_Log("SDL_CreateWindowAndRenderer() failed: %s\n", SDL_GetError());
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result = 2;
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goto done;
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}
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texture = load_clipboard(window, renderer);
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while ( !done ) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_EVENT_CLIPBOARD_UPDATE:
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texture = load_clipboard(window, renderer);
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break;
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case SDL_EVENT_KEY_UP:
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switch (event.key.key) {
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case SDLK_ESCAPE:
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case SDLK_Q:
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done = 1;
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break;
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}
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break;
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case SDL_EVENT_QUIT:
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done = 1;
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break;
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default:
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break;
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}
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}
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/* Draw a background pattern in case the image has transparency */
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draw_background(renderer);
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/* Display the image */
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if (texture) {
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SDL_RenderTexture(renderer, texture, NULL, NULL);
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}
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SDL_RenderPresent(renderer);
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SDL_Delay(100);
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}
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if (texture) {
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SDL_DestroyTexture(texture);
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}
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/* We're done! */
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done:
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SDL_Quit();
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return result;
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}
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