store art from the live stores: storebound art pull (App Store screenshot sets and previews per locale and display type from imageAsset.templateUrl at the original size, the App Store icon from the newest build or the public artwork; per Play language icon, feature graphic, phone / 7" / 10" / TV / Wear screenshots as the =s0 originals checked against Play's sha256) into store/renders with pulled.json (sha256, store, URL host, store checksum); upsert (a re-run changes nothing, differing local files kept unless --force, the upload's file of a slot compared: Play .jpg, App Store .png, the App Store icon as a picture); onboard runs it; apple screenshots / previews and play images see unchanged pulled files as the store's own; check: render sources are notes with pulled art; local renders check: pulled files pass, store-empty sets not demanded; art live / thumb / replace; desktop Store art tab: live thumbnails per store, language and set (same / differs / not pulled), Pull from stores, store-only apps read-only, Replace with a file (image_pick, art.replace) in the lightbox and the art editor; boot check store art case; tests/art-pull.test.ts; console parity 76 rows (57 complete, 19 with the reason); store-screenshots skill (pull first for live apps), pitfall 59
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@ -688,3 +688,15 @@ that fails without the fix (see CONTRIBUTING.md).
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`laneGap` / `storesDiffer` / `withLastGood` (`cli/lib/train.ts`), `tests/play-edit-lock.test.ts` (a fake Play where a
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second insert invalidates the first), the desktop boot check's auto-read case (two Play reads of one app at once,
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Orbit Hop on different versions per store).
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## 59. A live app showed missing art and render blockers although both stores had its screenshots
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- **Do:** for an app that is already live, pull the art instead of asking for render sources: `storebound art pull
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--dry`, then `--write` (`onboard` runs it too). The App Store CDN re-encodes: a downloaded screenshot never has the
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MD5 App Store Connect keeps for the uploaded file (`sourceFileChecksum`), so without a record `apple screenshots`
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would re-upload every set. `store/renders/pulled.json` keeps each pulled file's sha256 with the store's own checksum,
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and the uploads compare an unchanged pulled file with that checksum (nothing sent). Play serves the original bytes
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at `=s0` (its sha256 equals the one `images.list` gives; checked on download). Never overwrite a local file that
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differs from the store without `--force`: it may be the owner's new render.
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- **Guard:** `cli/art.ts`, `cli/lib/art-pull.ts` (`decide`, `pulledChecksum`, `storeEmptySets`), the pulled-file rules
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in `scanRenders` (`cli/shots/report.ts`) and `check`, `tests/art-pull.test.ts` (recorded ASC screenshot sets with
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`templateUrl` and Play `images.list`, the layout, the upsert and `--force`).
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