Game Center switch before submit: apple submit / resubmit and signing ensure create gameCenterDetails and gameCenterAppVersions when Game Center is in use (config, entitlements or the built IPA), shown in the dry run; validate blocks on either missing; fake 409 BUILD_INDICATES_GAME_CENTER_ENABLED until both exist; pitfall 89

This commit is contained in:
CRTkafa 2026-10-21 05:33:53 +07:00
parent dd9e059036
commit 163e666834
9 changed files with 152 additions and 26 deletions

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@ -5,7 +5,7 @@
// find-then-create (createOnce: a conflict or an unclear answer reads the store again, never a second create) or a
// PATCH of the fields that differ, so a re-run writes nothing. Nothing is deleted or archived; nothing is submitted
// (leaderboards and achievements go to review with the next app version, the owner's Submit for review).
import { findBundleId, readProjectEntitlements } from './signing';
import { builtIpaEntitlements, findBundleId, readProjectEntitlements } from './signing';
import { consoleLink } from '../lib/console-links';
import type { Ctx } from '../lib/ctx';
import { confirm, need } from '../lib/ctx';
@ -90,21 +90,8 @@ export async function run(ctx: Ctx): Promise<void> {
console.log(dryPlan('apple game-center (to write)', rows).replace(/^dry run: /, '').replace(/; nothing written/, ''));
if (!(await confirm(ctx, 'Write these Game Center changes to App Store Connect? (nothing is submitted; they go to review with the next version)'))) return;
let detail = s.detail;
if (!detail) {
const r = await createOnce({ what: 'Game Center detail', tag: TAG, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterDetails', { data: { type: 'gameCenterDetails', relationships: { app: { data: { type: 'apps', id: appId } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/apps/${appId}/gameCenterDetail`))?.data?.id ?? null });
detail = r.value;
log(TAG, `Game Center switched on for the app (${detail})`);
}
if (s.version && !s.version.enabled) {
const vid = s.version.id;
await createOnce({ what: `Game Center for version ${s.version.versionString}`, tag: TAG, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterAppVersions', { data: { type: 'gameCenterAppVersions', relationships: { appStoreVersion: { data: { type: 'appStoreVersions', id: vid } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/appStoreVersions/${vid}/gameCenterAppVersion`))?.data?.id ?? null });
log(TAG, `Game Center switched on for version ${s.version.versionString}`);
}
const sw = await ensureGcSwitch(c, { appId, detail: s.detail, version: s.version });
const detail = sw.detail;
for (const p of plan) {
const type = p.kind === 'leaderboard' ? 'gameCenterLeaderboards' as const : 'gameCenterAchievements' as const;
const locType = p.kind === 'leaderboard' ? 'gameCenterLeaderboardLocalizations' : 'gameCenterAchievementLocalizations';
@ -139,3 +126,49 @@ export async function run(ctx: Ctx): Promise<void> {
if (!after.detail || left.length) warn(TAG, `read back: ${!after.detail ? 'no Game Center detail yet; ' : ''}${left.map(p => `${p.kind} ${p.id}`).join(', ') || ''} not listed as written yet (App Store Connect lists lag after a create): run storebound apple game-center status in a minute`);
done(TAG, `Game Center: ${after.leaderboards.length} leaderboard(s), ${after.achievements.length} achievement(s); images and review go with the next version (${consoleLink('asc.version')})`);
}
// ------------------------------------------------------------------ the Game Center switch (submit, signing ensure)
// Seen live on a first submission: a build with com.apple.developer.game-center and an app version without Game
// Center answer 409 STATE_ERROR.BUILD_INDICATES_GAME_CENTER_ENABLED ("appStoreVersion is missing
// gameCenterConfigurations relationship"). What passes: POST /v1/gameCenterDetails {app} when the app has none, then
// POST /v1/gameCenterAppVersions {appStoreVersion} (both verified in specs/app-store-connect.oas.json).
export interface GcSwitch { appId: string; detail: string | null; version: { id: string; versionString: string; enabled: boolean } | null }
export async function readGcSwitch(c: Asc, appId: string, version: J | null): Promise<GcSwitch> {
const detail = (await c.maybe(`/v1/apps/${appId}/gameCenterDetail`))?.data?.id ?? null;
return { appId, detail, version: version ? { id: version.id, versionString: String(version.attributes?.versionString ?? ''), enabled: !!(await c.maybe(`/v1/appStoreVersions/${version.id}/gameCenterAppVersion`))?.data } : null };
}
/** The writes the switch still needs, as request lines (empty: on). */
export function gcSwitchPlan(s: GcSwitch): string[] {
return [...(s.detail ? [] : [`POST /v1/gameCenterDetails {app=${s.appId}}`]),
...(s.version && !s.version.enabled ? [`POST /v1/gameCenterAppVersions {appStoreVersion=${s.version.id}} # version ${s.version.versionString}`] : [])];
}
/** Creates what gcSwitchPlan names (find-then-create, never twice). */
export async function ensureGcSwitch(c: Asc, s: GcSwitch, tag = TAG): Promise<GcSwitch> {
let detail = s.detail;
if (!detail) {
detail = (await createOnce({ what: 'Game Center detail', tag, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterDetails', { data: { type: 'gameCenterDetails', relationships: { app: { data: { type: 'apps', id: s.appId } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/apps/${s.appId}/gameCenterDetail`))?.data?.id ?? null })).value;
log(tag, `Game Center switched on for the app (${detail})`);
}
const v = s.version;
if (v && !v.enabled) {
await createOnce({ what: `Game Center for version ${v.versionString}`, tag, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterAppVersions', { data: { type: 'gameCenterAppVersions', relationships: { appStoreVersion: { data: { type: 'appStoreVersions', id: v.id } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/appStoreVersions/${v.id}/gameCenterAppVersion`))?.data?.id ?? null });
log(tag, `Game Center switched on for version ${v.versionString}`);
}
return { ...s, detail, version: v ? { ...v, enabled: true } : null };
}
/** Game Center is in use when the config says so, the iOS project has the entitlement, or the newest local IPA does. */
export function gameCenterInUse(config: Ctx['loaded']['config'], root: string): { inUse: boolean; why: string | null } {
if (usesGameCenter(config)) return { inUse: true, why: 'games.gameCenter' };
try { const p = readProjectEntitlements(root)?.find(e => e.caps.some(x => x.cap === 'GAME_CENTER')); if (p) return { inUse: true, why: `${p.file} has com.apple.developer.game-center` }; } catch { /* unreadable */ }
try { const b = builtIpaEntitlements(root, config); if (b?.caps.some(x => x.cap === 'GAME_CENTER')) return { inUse: true, why: `build ${b.number} (${b.file}) has com.apple.developer.game-center` }; } catch { /* no IPA */ }
return { inUse: false, why: null };
}

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@ -26,6 +26,7 @@ import { allSubscriptions } from '../lib/subscriptions';
import { ascClient, type J } from './asc';
import { readSubmitState, submitPlanned } from './iap-submit';
import { openSubmissions } from './submission';
import { ensureGcSwitch, gameCenterInUse, gcSwitchPlan, readGcSwitch } from './game-center';
import { allVersions, parsePlatform, pickPlatform, platformLabel, platformOf, versionsPath } from './platform';
/** App Store version states a first submission may send: the editable version (Prepare for Submission, a rejected
@ -88,14 +89,20 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
const marks = state.choice?.action === 'reuse' ? toResolve(state.choice.sub.items, resolve).map(i => ({ item: i.id ?? null, kind: i.kind, what: labelOf(state, i.versionId, i.kind) })) : [];
const blockers = [...(build.action === 'refuse' ? [build.reason] : []), ...plan.blockers];
const dry = a.has('dry') || !a.has('yes');
// Game Center: a build with the entitlement needs the app's Game Center detail and the version's switch, else the
// submission answers 409 STATE_ERROR.BUILD_INDICATES_GAME_CENTER_ENABLED (seen live); the same upsert as apple game-center
const gcUse = gameCenterInUse(config, root);
const gc = gcUse.inUse ? await readGcSwitch(c, appId, v) : null;
const gcPlan = gc ? gcSwitchPlan(gc) : [];
if (a.has('json')) {
printJson({ dryRun: dry, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
printJson({ dryRun: dry, gameCenter: gcPlan, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
// the desktop's owner dialog shows the output text: the plan table goes with the result there
if (process.env.STOREBOUND_MACHINE === '1') { console.log(formatRows(rows)); for (const x of blockers) warn(TAG, x); }
if (blockers.length) process.exitCode = 1;
if (dry || blockers.length || state.choice?.action === 'busy') return;
} else {
console.log(formatRows(rows));
for (const l of gcPlan) log(TAG, `${dry ? 'would ' : ''}${l} (Game Center: ${gcUse.why})`);
for (const s of plan.skipped) log(TAG, `not added ${s.id}: ${s.why}`);
for (const x of blockers) warn(TAG, x);
}
@ -110,5 +117,6 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
await c.asc('PATCH', `/v1/appStoreVersions/${v.id}/relationships/build`, { data: { type: 'builds', id: build.id } });
log(TAG, `build ${number} attached to ${versionString}`);
}
if (gc && gcPlan.length) await ensureGcSwitch(c, gc, TAG);
await submitPlanned(ctx, c, { appId, ids, state, tag: TAG, withVersion: true, appVersionId: v.id, platform, quiet: true, resolve });
}

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@ -11,6 +11,7 @@
// App Store profile per bundle id (apple.bundleId + apple.signing.extraBundleIds) and installs it for Xcode.
// Every write is shown first (--dry shows only that) and asks once before anything is created. Developer ID
// certificates need the Account Holder: the API's 403 is explained. Pure planning: cli/lib/signing.ts.
import { ensureGcSwitch, gcSwitchPlan, readGcSwitch } from './game-center';
import { chmodSync, existsSync, mkdirSync, mkdtempSync, readdirSync, readFileSync, renameSync, rmSync, statSync, writeFileSync } from 'node:fs';
import { homedir, tmpdir } from 'node:os';
import { basename, dirname, join, relative, resolve as resolvePath } from 'node:path';
@ -313,6 +314,10 @@ export async function run(ctx: Ctx): Promise<void> {
return !p || p.create ? [`POST /v1/profiles {name=..., profileType="${profileType}"} # ${id}: ${p?.why ?? 'with the new certificate'}`] : [];
})),
];
// GAME_CENTER on the App ID: the app and its editable version need the Game Center switch too (apple game-center)
const gcSw = capabilitySpecs(s, config.games?.gameCenter === true).some(w => w.type === 'GAME_CENTER') ? await (async () => { try { return await readGcSwitch(c, await c.app(), await c.editableVersion()); } catch { return null; /* no app record yet: apple game-center later */ } })() : null;
const gcPlan = gcSw ? gcSwitchPlan(gcSw) : [];
plan.push(...gcPlan);
log(TAG, scope.why);
if (needCert && state.certificate.limit && state.certificate.onTeam >= state.certificate.limit)
warn(TAG, `the team already has ${state.certificate.onTeam} valid ${certType} certificates (limit ${state.certificate.limit}): Apple will refuse a new one until one is revoked (owner decision, developer.apple.com > Certificates)`);
@ -331,6 +336,7 @@ export async function run(ctx: Ctx): Promise<void> {
const responses = await execute(c.asc, capPlan.create, { dry: false, tag: TAG });
if (capPlan.create.length) await checkCapabilitiesStuck(c, bundleId, capabilitySpecs(s, config.games?.gameCenter === true).map(w => w.type), responses);
if (gcPlan.length && gcSw) await ensureGcSwitch(c, gcSw, TAG);
if (!scope.profiles) {
printCapabilityReport(await capabilityReport(c, config, root), TAG);
cleanup();

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@ -2,18 +2,18 @@
// Local part (no network): the Game Center entitlement, the PGS APP_ID resource and Gradle dependency, the player-id
// declaration reminders. Store part: Game Center (App ID capability, detail, version switch, counts, pending changes)
// and Play Games Services (counts, pending changes).
import { readGameCenter } from './apple/game-center';
import { gameCenterInUse, readGameCenter } from './apple/game-center';
import { ascClient } from './apple/asc';
import { readProjectEntitlements } from './apple/signing';
import type { Loaded } from './lib/config';
import { consoleUrl } from './lib/console-links';
import { type Finding, gamesPrivacyFindings, gcFindings, hasAndroidProject, planGameCenter, planPlayGames, pgsFindings, readPgsProject, usesGameCenter, usesPlayGames } from './lib/game-services';
import { type Finding, gamesPrivacyFindings, gcFindings, hasAndroidProject, planGameCenter, planPlayGames, pgsFindings, readPgsProject, usesPlayGames } from './lib/game-services';
import type { Finding as VFinding } from './lib/validate-rules';
import { gamesConfigClient, playDefaultLocale, readPlayGames } from './play/games';
export interface GameServicesStatus {
apple: null | { capability: boolean | null; enabled: boolean; version: string | null; versionEnabled: boolean | null; leaderboards: number; achievements: number;
config: { leaderboards: number; achievements: number }; changes: string[]; error?: string };
config: { leaderboards: number; achievements: number }; changes: string[]; error?: string; why?: string };
play: null | { appId: string | null; resource: string | null; leaderboards: number; achievements: number;
config: { leaderboards: number; achievements: number }; changes: string[]; error?: string };
findings: (Finding & { store: 'apple' | 'play' })[];
@ -40,13 +40,14 @@ export async function gameServicesStatus(loaded: Loaded, o: { apple?: boolean; p
const out: GameServicesStatus = { apple: null, play: null, findings, links: [] };
const count = (store: 'apple' | 'play') => ({ leaderboards: (g.leaderboards ?? []).filter(x => !x.platforms || x.platforms.includes(store === 'apple' ? 'ios' : 'android')).length,
achievements: (g.achievements ?? []).filter(x => !x.platforms || x.platforms.includes(store === 'apple' ? 'ios' : 'android')).length });
if (config.apple && usesGameCenter(config) && o.apple !== false) {
const gcUse = config.apple ? gameCenterInUse(config, root) : { inUse: false, why: null };
if (config.apple && gcUse.inUse && o.apple !== false) {
out.links.push({ label: 'App Store Connect: the version page (Game Center section)', url: consoleUrl('asc.version') });
try {
const c = await ascClient(root, config.apple.bundleId, config.apple.appId);
const s = await readGameCenter(c, config.apple.bundleId);
out.apple = { capability: s.capability, enabled: !!s.detail, version: s.version?.versionString ?? null, versionEnabled: s.version ? s.version.enabled : null,
leaderboards: s.leaderboards.length, achievements: s.achievements.length, config: count('apple'), changes: changesOf(planGameCenter(g, config.languages, s)) };
leaderboards: s.leaderboards.length, achievements: s.achievements.length, config: count('apple'), changes: changesOf(planGameCenter(g, config.languages, s)), why: gcUse.why ?? undefined };
} catch (e) { out.apple = { capability: null, enabled: false, version: null, versionEnabled: null, leaderboards: 0, achievements: 0, config: count('apple'), changes: [], error: (e as Error).message.slice(0, 300) }; }
}
if (config.play && usesPlayGames(config) && o.play !== false) {
@ -71,8 +72,10 @@ export function gameServicesFindings(s: GameServicesStatus): VFinding[] {
if (a.error) out.push({ store: 'apple', level: 'warn', code: 'game-center', msg: `Game Center not read: ${a.error}` });
else {
if (a.capability === false) out.push({ store: 'apple', level: 'blocker', code: 'game-center.capability', msg: 'games.gameCenter is true but the App ID has no GAME_CENTER capability: the build\'s profile will not allow Game Center', fix: 'storebound apple signing ensure --dry, then without --dry' });
if (!a.enabled) out.push({ store: 'apple', level: 'blocker', code: 'game-center.detail', msg: 'Game Center is not switched on for the app in App Store Connect', fix: 'storebound apple game-center --dry, then without --dry' });
if (a.versionEnabled === false) out.push({ store: 'apple', level: 'warn', code: 'game-center.version', msg: `version ${a.version} does not have Game Center switched on`, fix: 'storebound apple game-center' });
const why = a.why ? ` (${a.why})` : '';
const bounce = 'the submission would answer 409 STATE_ERROR.BUILD_INDICATES_GAME_CENTER_ENABLED';
if (!a.enabled) out.push({ store: 'apple', level: 'blocker', code: 'game-center.detail', msg: `Game Center is in use${why} but the app has no Game Center detail in App Store Connect: ${bounce}`, fix: 'storebound apple game-center --dry, then without --dry (apple submit runs the same switch)' });
if (a.versionEnabled === false) out.push({ store: 'apple', level: 'blocker', code: 'game-center.version', msg: `Game Center is in use${why} but version ${a.version} has no Game Center switch (gameCenterAppVersion): ${bounce}`, fix: 'storebound apple game-center --dry, then without --dry (apple submit runs the same switch)' });
if (a.changes.length) out.push({ store: 'apple', level: 'warn', code: 'game-center.sync', msg: `Game Center differs from the config: ${a.changes.slice(0, 6).join('; ')}${a.changes.length > 6 ? ` (+${a.changes.length - 6})` : ''}`, fix: 'storebound apple game-center --dry' });
if (a.enabled && !a.changes.length) out.push({ store: 'apple', level: 'ok', code: 'game-center', msg: `Game Center on: ${a.leaderboards} leaderboard(s), ${a.achievements} achievement(s), in step with the config` });
}

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@ -228,7 +228,7 @@ export async function run(ctx: Ctx): Promise<void> {
catch (e) { findings.push({ store: 'play', level: 'blocker', code: 'api', msg: (e as Error).message.slice(0, 400) }, ...rendersFindings('play', local?.play)); }
} else if (a.has('play')) warn('validate', 'no play section in the config');
// Game Center / Play Games Services: entitlement, APP_ID resource, store state vs the config
if (config.games && (config.games.gameCenter || config.games.playGames)) {
if (config.games || config.apple) {
try { findings.push(...gameServicesFindings(await gameServicesStatus(ctx.loaded, { apple: both || a.has('apple'), play: both || a.has('play') }))); }
catch (e) { warn('validate', `game services: ${(e as Error).message}`); }
}