Game Center switch before submit: apple submit / resubmit and signing ensure create gameCenterDetails and gameCenterAppVersions when Game Center is in use (config, entitlements or the built IPA), shown in the dry run; validate blocks on either missing; fake 409 BUILD_INDICATES_GAME_CENTER_ENABLED until both exist; pitfall 89

This commit is contained in:
CRTkafa 2026-10-21 05:33:53 +07:00
parent dd9e059036
commit 163e666834
9 changed files with 152 additions and 26 deletions

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@ -26,6 +26,7 @@ import { allSubscriptions } from '../lib/subscriptions';
import { ascClient, type J } from './asc';
import { readSubmitState, submitPlanned } from './iap-submit';
import { openSubmissions } from './submission';
import { ensureGcSwitch, gameCenterInUse, gcSwitchPlan, readGcSwitch } from './game-center';
import { allVersions, parsePlatform, pickPlatform, platformLabel, platformOf, versionsPath } from './platform';
/** App Store version states a first submission may send: the editable version (Prepare for Submission, a rejected
@ -88,14 +89,20 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
const marks = state.choice?.action === 'reuse' ? toResolve(state.choice.sub.items, resolve).map(i => ({ item: i.id ?? null, kind: i.kind, what: labelOf(state, i.versionId, i.kind) })) : [];
const blockers = [...(build.action === 'refuse' ? [build.reason] : []), ...plan.blockers];
const dry = a.has('dry') || !a.has('yes');
// Game Center: a build with the entitlement needs the app's Game Center detail and the version's switch, else the
// submission answers 409 STATE_ERROR.BUILD_INDICATES_GAME_CENTER_ENABLED (seen live); the same upsert as apple game-center
const gcUse = gameCenterInUse(config, root);
const gc = gcUse.inUse ? await readGcSwitch(c, appId, v) : null;
const gcPlan = gc ? gcSwitchPlan(gc) : [];
if (a.has('json')) {
printJson({ dryRun: dry, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
printJson({ dryRun: dry, gameCenter: gcPlan, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
// the desktop's owner dialog shows the output text: the plan table goes with the result there
if (process.env.STOREBOUND_MACHINE === '1') { console.log(formatRows(rows)); for (const x of blockers) warn(TAG, x); }
if (blockers.length) process.exitCode = 1;
if (dry || blockers.length || state.choice?.action === 'busy') return;
} else {
console.log(formatRows(rows));
for (const l of gcPlan) log(TAG, `${dry ? 'would ' : ''}${l} (Game Center: ${gcUse.why})`);
for (const s of plan.skipped) log(TAG, `not added ${s.id}: ${s.why}`);
for (const x of blockers) warn(TAG, x);
}
@ -110,5 +117,6 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
await c.asc('PATCH', `/v1/appStoreVersions/${v.id}/relationships/build`, { data: { type: 'builds', id: build.id } });
log(TAG, `build ${number} attached to ${versionString}`);
}
if (gc && gcPlan.length) await ensureGcSwitch(c, gc, TAG);
await submitPlanned(ctx, c, { appId, ids, state, tag: TAG, withVersion: true, appVersionId: v.id, platform, quiet: true, resolve });
}