play: an edit Play will not send for review (400 'set changesNotSentForReview to true', a game 1.0.1 (5) after a rejection) is validated and committed again on the same edit with changesNotSentForReview=true; dry runs validate that way and say so; prints the Publishing overview link (owner's button), records it in .storebound/ for play status; --not-sent-for-review on release / upload / rollout / listing / images and MCP / desktop; pitfall 72
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19 changed files with 305 additions and 41 deletions
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@ -1,6 +1,6 @@
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// Play store graphics per language, one edit per language (a Console save in parallel then only costs a retry of that
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// language, not of the whole upload).
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// storebound play images [--dry] [--only en-US,de-DE] [--src store/renders] [--variant b] [--prune] [--include-drafts]
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// storebound play images [--dry] [--only en-US,de-DE] [--src store/renders] [--variant b] [--prune] [--include-drafts] [--not-sent-for-review]
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// Languages: the ones `play listing` pushes (a status=draft or status=translate section is skipped unless
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// --include-drafts) and that have a listing on Play. A language Play has no listing for yet (404 "Listing for language
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// ... not found") is skipped with an info line, never an error: run `play listing` first.
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@ -221,7 +221,7 @@ export async function run(ctx: Ctx): Promise<void> {
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]);
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if (!types) ctl.unchanged();
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log('play', `${step(i + 1, todo.length, code)}: ${n} images in ${types - deleted} set(s)${deleted ? `, ${deleted} set(s) deleted (--prune)` : ''}`);
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});
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}, { notSentForReview: ctx.args.has('not-sent-for-review'), summary: `images ${code}` });
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}
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done('play', 'images done');
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}
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