desktop: Game services card in App info (Game Center and Play Games Services status, ids, counts vs config, pending changes, sync buttons through the confirm-token write, PGS setup plan, console links); en + tr strings; dev fixture
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6 changed files with 135 additions and 2 deletions
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@ -1841,4 +1841,27 @@ export const en = {
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'tools.o.ads_change': 'Apple Ads bid, budget or pause',
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'tools.o.rc_sync': 'Sync the catalog to RevenueCat',
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'tools.o.shots_login': 'Sign in to the demo account for screenshots (by hand, Enter saves)',
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'cp.playGames': 'Play Games Services setup',
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'cp.playGamesText': 'Games project, Android credential with the app signing SHA-1, web OAuth client; you press Publish.',
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'gs.title': 'Game services',
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'gs.sub': 'Game Center and Play Games Services: switches, ids, leaderboards and achievements from the config.',
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'gs.gameCenter': 'Game Center',
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'gs.playGames': 'Play Games Services',
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'gs.enabled': 'On for the app',
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'gs.capability': 'App ID capability',
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'gs.version': 'Version {v}',
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'gs.items': 'Leaderboards / achievements',
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'gs.counts': '{lb} of {lbWant} leaderboards · {ach} of {achWant} achievements',
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'gs.pending': '{n} change(s) to write',
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'gs.projectId': 'Project id',
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'gs.resource': 'games_APP_ID resource',
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'gs.notSet': 'Not set',
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'gs.yes': 'Yes',
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'gs.no': 'No',
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'gs.unknown': 'Unknown',
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'gs.syncApple': 'Sync Game Center',
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'gs.syncPlay': 'Sync Play Games',
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'gs.syncHint': 'Dry run first, then you confirm; nothing is submitted or published.',
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'gs.synced': 'Game services in step',
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'gs.setup': 'Setup plan',
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} as const;
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