play-publish-changes: a release is ready only when the store page shows an older version; unknown reads are not determined, never a mismatch

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CRTkafa 2026-10-24 12:12:37 +08:00
parent 4e2ffd6b3d
commit 26f9559e1a
6 changed files with 40 additions and 15 deletions

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## Unreleased
- Play managed publishing: `storebound console plan play-publish-changes` (Publishing overview > "Changes ready to publish" > the owner's final "Publish N changes" + its confirm dialog; never-press: Discard changes, Stop managed publishing; `--lookup` lists the ready production releases from the API) and `console verify play-publish-changes` (API: passes when no production release is left ready to publish; or the page text). `play status` (and `--json` `readyToPublish`) prints the ready items and the plan hint, `storebound status` names the plan, and the desktop Releases tab shows the same hint with a button that opens Publishing overview.
- Play managed publishing: `storebound console plan play-publish-changes` (Publishing overview > "Changes ready to publish" > the owner's final "Publish N changes" + its confirm dialog; never-press: Discard changes, Stop managed publishing; `--lookup` lists the ready production releases from the API) and `console verify play-publish-changes` (API: passes when no production release is left ready to publish; or the page text). `play status` (and `--json` `readyToPublish`) prints the ready items and the plan hint, `storebound status` names the plan, and the desktop Releases tab shows the same hint with a button that opens Publishing overview. A release counts as ready to publish only when the public store page positively shows an older version; a 404, a failed or stale page read, a same or unparseable version is never ready (verify says "not determined" instead of a mismatch).
- Desktop dev update channel: Settings > Updates offers Stable (the npm releases) and Dev (every push to main). Each push to main builds Windows and Linux bundles stamped `<next patch>-dev.<UTC commit time>` (above the current stable, below the next one); the VDS signs them and serves `storebound.dev/desktop/dev/latest.json` (newest 5 kept). The app checks its channel at start, every 15 minutes, after sleep and right after a channel switch, installs a strictly newer build quietly (deferred while the window is in use), never downgrades (dev back to stable waits for a newer stable), rewrites its logon autostart on every start, and the tray card shows version and channel. No macOS dev builds (Developer ID signing needs the Mac's GUI session).
- `shots` full-bleed layout: `shots.layout: "bleed"` fills the image with the app's own frame (no device, no background) and puts the scene title as a short corner caption (`corner`, `captionScale`, `captionWidth`, `captionInset` per scene) legible through a text shadow and soft glow only; the Play feature graphic shows the logo or `shots.feature.title`. Frames are captured per size at its own pixels in `<frames>/<lang>/<size>/<name>.png` (feature: `<lang>/feature/`), including the `mac` and `chromebook` sizes; `shots check` / `capture --source folder` verify aspect and native width. `shots.orientation: "landscape"` (bleed only) renders every portrait size landscape (stores accept it). Templates `template-bleed.html`, `feature-bleed.html`.
- `storebound desktop`: "opened" now also works when a hidden tray copy is already running. On Windows it prints "opened" only when a process of the installed path has a visible window (the running copy shows it through the single-instance handoff); on macOS / Linux a visible start or a handoff to the running copy counts, otherwise it says only a tray copy runs. The graceful stop waits 3 s on Windows (closing a tray app only hides it), then stops by PID.