shots fonts: local font files (title / body / fallback) with cmap coverage, served in place, hash in fonts.json, license note
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13 changed files with 513 additions and 48 deletions
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@ -92,6 +92,11 @@ in a plain Android tablet body instead of the iPad one.
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titles; Montserrat, Inter, Nunito for body), or, if the owner accepts mixed glyphs, `shots.fonts.fallback:
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['Noto Sans Display']`. Lilita One lacks most of Latin Extended (Turkish ş ğ İ, Polish, Czech, Romanian) and
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Vietnamese. Re-run after copy or font edits (render refuses fonts that no longer cover the copy).
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A game's own brand font: put the file path (relative to the config; TTF / OTF / WOFF / WOFF2) or
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`{ family, file, license }` into `shots.fonts.title` / `body` / `fallback`. The same coverage check runs on it, listed
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fallbacks are tried before Noto (`pl title: ę ł ą Ł not in ER Display -> Noto Sans Display`), the file is served in
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place (never copied) and its hash is in fonts.json, so edits to the font need `shots fonts` again. Ask the owner for
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the license ('OFL-1.1', 'proprietary', ...) and put it in `license`; `shots check` warns without one.
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5. **Style and scenes.** `shots.style`: `game` (sunburst, sparkles, outlined titles, badges) or `app` (calm gradient,
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one clean device frame, headline + subline, no sparkles; badges only as quiet chips when the copy has them).
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Default: `app` for the app / subscription-app profiles, `game` otherwise. `shots.scenes`: palette (game: fire,
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