CLI runs on Node 20+: npx storebound (bunx keeps working)

- cli/lib/rt.ts: the runtime layer on node: modules (spawn / spawnSync with Bun's defaults, exit codes and
  "Executable not found", which with PATHEXT, sleep, serve, Glob, hasher, gunzip, stdin, SQLite, packageRoot,
  config imports with a type-stripping fallback for Node 20); every Bun.* use in cli/ goes through it
- tools/gen-embedded.ts -> cli/lib/embedded.ts: templates/, cli/shots/*.html and Play's Data safety form embedded
  (replaces Bun text imports; the bundle and the compiled sidecar carry them), checked fresh by bun run ci
- package.json: bin dist/storebound.mjs (Node ESM bundle, tools/build-node.ts, prepack), engines node >=20
- bun run ci: node bundle + node smoke (real node: --version, help, check same as Bun, scan, release plan --help,
  init, MCP handshake + tool call); Forgejo CI sets up Node 20; tests/node-compat.test.ts guards cli/
- install writes npx MCP commands when run with Node; bin/storebound falls back to Node
- docs: npx storebound init (Node 20+) or bunx storebound init
This commit is contained in:
CRTkafa 2026-10-13 04:03:09 +08:00
parent 614c32bcba
commit 36a8bf9625
73 changed files with 1195 additions and 251 deletions

View file

@ -17,6 +17,7 @@ import { done, log, warn } from '../lib/log';
import { reportMissing } from '../lib/store-lag';
import { IMAGE_SPECS, imageInfo } from '../shots/spec';
import { ascClient, md5 } from './asc';
import * as rt from '../lib/rt';
/** Every iPhone / iPad screenshot size App Store Connect accepts (portrait and landscape). */
export const REVIEW_SHOT_SIZES: [number, number][] = Object.values(IMAGE_SPECS)
@ -70,7 +71,7 @@ export async function run(ctx: Ctx): Promise<void> {
// Apple processes the asset after the commit: read the state back (COMPLETE, or FAILED with the reason)
let after: Shot | undefined, state = 'UPLOAD_COMPLETE';
for (let i = 0; i < 10; i++) {
await Bun.sleep(i ? 3000 : 1500);
await rt.sleep(i ? 3000 : 1500);
after = await shotOf(p.id); state = stateOf(after);
if (state === 'COMPLETE' || state === 'FAILED') break;
}