desktop-release: never run the x86_64 slice on the build Mac (Rosetta makes macOS warn the owner that the app will not open in the next macOS); every Mach-O in the bundle checked with lipo (arm64 + x86_64), self-test and sidecar version run natively only; pitfall 34
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@ -459,3 +459,13 @@ that fails without the fix (see CONTRIBUTING.md).
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the owner decides (Cancel keeps the running review).
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- **Guard:** the `play-production-release` console plan lists the dialog, "Restart review" is in neverPress;
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`tests/console-play-plans.test.ts`.
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## 34. Desktop release: never run the x86_64 slice on the build Mac
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- **Symptom:** while building the storebound desktop app, macOS tells the owner "App Update Required: this version
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of storebound includes a component that will not open in macOS 28".
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- **Cause:** a check ran the universal app's Intel slice (`arch -x86_64 ... --self-test`) on Apple silicon, which
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starts Rosetta; macOS warns about every app that does.
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- **Do:** check the x86_64 slice only by structure (`lipo -archs`, `file`, `codesign`) and run self-tests natively
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(arm64). The same holds for any universal app or game you build: never launch the Intel slice to test it.
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- **Guard:** `tools/desktop-release.ts` (`sliceProblems`: every Mach-O in the bundle must carry arm64 and x86_64,
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nothing x86_64 is run); `tests/desktop-release.test.ts`.
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