desktop: tray menu panels and pinnable context menus

The tray's right-click menu is drawn by the app: one tree from tray.rs
(stable submenu keys), one frameless always-on-top menu-N window per
panel rendered by tray-menu.html with the design system, placed inside
the monitor's work area. A pure panel book keeps transient and pinned
panels apart; pinned panels (pin button, Ctrl+click, middle click) are
draggable, step aside from each other and are saved in state.json
(menuPins) and restored at start. tray_update pushes the tree to the
open panels, which update in place; closed panels are destroyed. The
native menu, rendered from the same tree, stays as the fallback and on
Linux. Only menu-* windows get the menu_* commands (menu.json).

In-app context menus get the same behaviour through a pure menu stack
(ui/menu-stack.ts): pin a menu, tear off a submenu, pinned panels
survive the next menu, are draggable and re-read their entries from
live sources so data changes update them in place.

Also drops a stray diff3 marker line from CHANGELOG.md.
This commit is contained in:
CRTkafa 2026-10-24 13:44:08 +08:00
parent 445ab1adbc
commit 5236f002f1
35 changed files with 2308 additions and 123 deletions

View file

@ -45,11 +45,14 @@ pub struct State {
pub overrides: Overrides,
#[serde(default)]
pub settings: Settings,
/// Pinned tray menu panels and where they sit (menu_panel.rs); restored at start.
#[serde(default, rename = "menuPins", skip_serializing_if = "Vec::is_empty")]
pub menu_pins: Vec<crate::menu_panel::PinRecord>,
}
impl Default for State {
fn default() -> State {
State { version: VERSION, projects: vec![], accounts: vec![], studios: vec![], overrides: Overrides::default(), settings: Settings::default() }
State { version: VERSION, projects: vec![], accounts: vec![], studios: vec![], overrides: Overrides::default(), settings: Settings::default(), menu_pins: vec![] }
}
}
@ -121,6 +124,7 @@ pub fn migrate(mut v: Value) -> (State, u32, Vec<String>) {
studios: list(&o, "studios", &mut notes),
overrides: one(&o, "overrides", &mut notes),
settings: one(&o, "settings", &mut notes),
menu_pins: list(&o, "menuPins", &mut notes),
};
// two entries with one id (hand-edited or merged files): the first one wins
let mut seen = std::collections::HashSet::new();