desktop: tray menu panels and pinnable context menus

The tray's right-click menu is drawn by the app: one tree from tray.rs
(stable submenu keys), one frameless always-on-top menu-N window per
panel rendered by tray-menu.html with the design system, placed inside
the monitor's work area. A pure panel book keeps transient and pinned
panels apart; pinned panels (pin button, Ctrl+click, middle click) are
draggable, step aside from each other and are saved in state.json
(menuPins) and restored at start. tray_update pushes the tree to the
open panels, which update in place; closed panels are destroyed. The
native menu, rendered from the same tree, stays as the fallback and on
Linux. Only menu-* windows get the menu_* commands (menu.json).

In-app context menus get the same behaviour through a pure menu stack
(ui/menu-stack.ts): pin a menu, tear off a submenu, pinned panels
survive the next menu, are draggable and re-read their entries from
live sources so data changes update them in place.

Also drops a stray diff3 marker line from CHANGELOG.md.
This commit is contained in:
CRTkafa 2026-10-24 13:44:08 +08:00
parent 445ab1adbc
commit 5236f002f1
35 changed files with 2308 additions and 123 deletions

View file

@ -23,7 +23,7 @@ fn ids(m: &[Entry]) -> Vec<String> {
fn menu_has_every_entry_in_order() {
let m = menu_model(&summary());
assert_eq!(ids(&m), vec![ID_OPEN, ID_READ, ID_MUTE, ID_UPDATE, ID_SETTINGS, ID_QUIT]);
let Entry::Sub { label, items } = &m[3] else { panic!("the Apps submenu comes after the first separator") };
let Entry::Sub { label, items, .. } = &m[3] else { panic!("the Apps submenu comes after the first separator") };
assert_eq!(label, "Apps");
assert_eq!(items.len(), 2);
let Entry::Item { id, label, enabled } = &items[0] else { panic!() };