play listing uploads the hi-res icon (and the feature graphic) for a new Play language in the same edit (403 no high resolution icon set; play images skipped it), pitfall 102; script traces skip test files
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6 changed files with 47 additions and 1 deletions
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@ -72,6 +72,18 @@ export function missingChange(type: string, remote: number, prune: boolean): Ima
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/** What one language uploads: the sets with files, the optional types without, and errors (missing required sets). */
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export interface LangImages { sets: [string, string[]][]; missing: string[]; errors: string[] }
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/** The graphics a NEW Play language needs before its edit can commit (403 "no high resolution icon set for language"):
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* the hi-res icon and, when rendered, the feature graphic. `play listing` uploads them in the same edit as the text,
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* so listing and images never wait for each other (pitfall 102). */
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export function firstGraphics(ctx: Ctx, code: string): [string, string][] {
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const { config, resolve } = ctx.loaded;
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const icon = resolve(config.play?.icon ?? join(config.icons?.out ?? 'store/icons', 'play-512.png'));
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const l = byPlayCode(config.languages).get(code);
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const src = resolve(config.renders ?? config.shots?.out ?? 'store/renders');
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const li = langImages(code, l ? join(src, l.id) : join(src, '__none__'), icon, false);
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return li.sets.filter(([t]) => t === 'icon' || t === 'featureGraphic').map(([t, files]) => [t, files[0]!] as [string, string]);
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}
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/** The image sets of one language folder (`tablets` = resolved play.tablets). Reads the folder only. */
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export function langImages(code: string, dir: string, icon: string, tablets: boolean): LangImages {
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const out: LangImages = { sets: [], missing: [], errors: [] };
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