Updates are agent steps: --yes ships an update of a live app (Play production, App Store submit / release) without an owner gate; the first release stays the owner's (exit 3 OWNER_STEP, --first-release); apple release is a ship step
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28 changed files with 562 additions and 44 deletions
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@ -1,5 +1,5 @@
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// Resubmit an App Store version after a rejection (Invalid Binary, Guideline 2.1, ...) with a new build.
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// storebound apple resubmit --build <n> [--version 1.0.0] [--platform ios|macos|tvos|visionos] [--resolve-iaps] [--dry] [--yes] [--json]
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// storebound apple resubmit --build <n> [--version 1.0.0] [--platform ios|macos|tvos|visionos] [--resolve-iaps] [--first-release] [--dry] [--yes] [--json]
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// The platform: --platform, else the one with a rejected version or an UNRESOLVED_ISSUES submission (both: asks).
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// 1. The rejected version (--version, else the one in the submission back from App Review, else the one in a
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// rejected state) gets build n attached, by explicit number (never "the latest"); it must be VALID.
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@ -13,7 +13,10 @@
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// 4. PATCH submitted: true. On "not ready yet" the items are read again: a REJECTED one left over stops the run with
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// the item and how to resolve it (retrying never passes); only when none is left is the submit retried with backoff
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// (right after a build is attached), with heartbeat lines and a 10-minute limit.
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// Submitting is the owner's step: without --yes this is a dry run with the plan table. Not offered through MCP.
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// Without --yes this is a dry run with the plan table. Submitting an UPDATE of an app that is already on sale (a version
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// of the platform is or was READY_FOR_SALE) is an agent step: --yes sends it, no owner gate, also in a pipeline. The
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// first-ever submission of an app is the owner's: with --yes it is exit 3 OWNER_STEP unless the owner approved it
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// (--first-release, or bypass mode); cli/lib/release-kind.ts. Not offered through MCP.
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// `storebound apple submit --build <n>` (cli/apple/submit.ts) runs the same steps for a first submission: the version
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// is --version, else the one an open submission holds, else the editable one (Prepare for Submission or rejected).
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// Under `serve` (the desktop's owner action) the plan table is printed next to the --json result.
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@ -30,6 +33,7 @@ import { openSubmissions } from './submission';
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import { ensureGcSwitch, gameCenterInUse, gcSwitchPlan, readGcSwitch } from './game-center';
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import { shipNoop, shipPhase, shipReport, shipRun } from '../lib/ship-step';
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import { consoleUrl } from '../lib/console-links';
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import { appleReleaseKind, enforceFirstRelease } from '../lib/release-kind';
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import { allVersions, parsePlatform, pickPlatform, platformLabel, platformOf, versionsPath } from './platform';
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/** App Store version states a first submission may send: the editable version (Prepare for Submission, a rejected
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@ -112,13 +116,14 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
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const marks = state.choice?.action === 'reuse' ? toResolve(state.choice.sub.items, resolve).map(i => ({ item: i.id ?? null, kind: i.kind, what: labelOf(state, i.versionId, i.kind) })) : [];
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const blockers = [...(build.action === 'refuse' ? [build.reason] : []), ...plan.blockers];
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const dry = a.has('dry') || !a.has('yes');
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const kind = appleReleaseKind(versions.map((x: J) => ({ versionString: String(x.attributes.versionString), state: stateOf(x) })));
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// Game Center: a build with the entitlement needs the app's Game Center detail and the version's switch, else the
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// submission answers 409 STATE_ERROR.BUILD_INDICATES_GAME_CENTER_ENABLED (seen live); the same upsert as apple game-center
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const gcUse = gameCenterInUse(config, root);
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const gc = gcUse.inUse ? await readGcSwitch(c, appId, v) : null;
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const gcPlan = gc ? gcSwitchPlan(gc) : [];
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if (a.has('json')) {
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printJson({ dryRun: dry, gameCenter: gcPlan, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
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printJson({ dryRun: dry, releaseKind: kind.kind, gameCenter: gcPlan, version: { id: v.id, versionString, platform, state: stateOf(v) }, build, submission: state.choice ?? null, resolve: marks, rows, skipped: plan.skipped, blockers });
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// the desktop's owner dialog shows the output text: the plan table goes with the result there
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if (process.env.STOREBOUND_MACHINE === '1') { console.log(formatRows(rows)); for (const x of blockers) warn(TAG, x); }
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if (blockers.length) process.exitCode = 1;
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@ -126,6 +131,7 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
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if (dry || blockers.length || state.choice?.action === 'busy') return;
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} else {
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console.log(formatRows(rows));
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log(TAG, `${kind.kind === 'update' ? 'update of an app on sale' : 'FIRST release of this app (the owner approves it once: --first-release)'}: ${kind.why}`);
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for (const l of gcPlan) log(TAG, `${dry ? 'would ' : ''}${l} (Game Center: ${gcUse.why})`);
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for (const s of plan.skipped) log(TAG, `not added ${s.id}: ${s.why}`);
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for (const x of blockers) warn(TAG, x);
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@ -133,9 +139,10 @@ export async function submitVersion(ctx: Ctx, mode: 'submit' | 'resubmit'): Prom
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if (blockers.length) { process.exitCode = 1; done(TAG, 'nothing sent: fix the blockers above'); return; }
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if (state.choice?.action === 'busy') { shipNoop({ version: versionString, state: stateOf(v) }); done(TAG, `nothing to ${mode}: ${state.choice.why}`); return; }
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if (dry) {
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done(TAG, a.has('dry') ? 'dry run: nothing sent' : `dry run (no --yes): nothing sent. ${mode === 'submit' ? 'Submitting' : 'Resubmitting'} is the owner's step: after the owner's yes, run it again with --yes`);
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done(TAG, a.has('dry') ? 'dry run: nothing sent' : `dry run (no --yes): nothing sent. ${kind.kind === 'update' ? 'This is an update of an app on sale: run it again with --yes, no owner step' : `${mode === 'submit' ? 'Submitting' : 'Resubmitting'} the first release is the owner's step: after the owner's yes, run it again with --yes --first-release`}`);
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return;
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}
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if (!enforceFirstRelease(ctx, kind, { store: 'apple', what: 'the first submission to App Review', consoleUrl: consoleUrl('asc.version') })) return;
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shipPhase('submit', `${mode === 'submit' ? 'submitting' : 'resubmitting'} ${versionString} with build ${number}`);
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if (build.action === 'attach') {
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