Updates are agent steps: --yes ships an update of a live app (Play production, App Store submit / release) without an owner gate; the first release stays the owner's (exit 3 OWNER_STEP, --first-release); apple release is a ship step
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@ -14,8 +14,8 @@ presses release; you prepare, dry-run and report. `storebound mcp` deliberately
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`--versions` lists every version the stores know. The same stages as the desktop's Releases tab.
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- `storebound release plan 1.3.0` (MCP `release_plan`, read-only): what is left for that version on each store, in
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fix order: config problems (`check`), the version on the store, store blockers (`validate`), the next move, warnings.
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Owner steps (submit, release, raise / complete a rollout) are named with where the owner does them; you never run
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them. "could not be read" means unknown, not "not there": fix the credentials first.
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Owner steps (the first-ever submit / release of an app) are named with where the owner does them; updates of an app
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on sale (submit, release, raise / complete a rollout) are yours, `--yes`. "could not be read" means unknown, not "not there": fix the credentials first.
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- Many apps (a `storebound.workspace.json` above the app folders): the same commands cover every app, or `--app a,b`.
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`storebound ws status` is the portfolio table across apps and stores.
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@ -31,20 +31,26 @@ presses release; you prepare, dry-run and report. `storebound mcp` deliberately
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teammate may have uploaded another one meanwhile.
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2. `storebound apple release --phased on --dry`, then without `--dry` (works while the version is being prepared).
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With versions on more than one App Store platform add `--platform ios|macos|tvos|visionos` (pitfall 79).
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3. Submit (owner, UI). Wait: `storebound apple status --wait-review` (polls with backoff, exit 0 approved, 1 rejected,
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3. Submit: an update of an app on sale is yours, `storebound apple submit --build <n> --yes` (exit 7 when it was sent
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already); the first-ever submission is the owner's (exit 3 `OWNER_STEP`, re-run with `--first-release` after the
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owner's yes). Wait: `storebound apple status --wait-review` (polls with backoff, exit 0 approved, 1 rejected,
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7 timeout; `--timeout 72h`). Rejected: `review-rejections` skill.
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4. Approved = PENDING_DEVELOPER_RELEASE. Owner releases: `storebound apple release --manual-release` (asks to confirm)
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or the "Release This Version" button. With phased release on, automatic updates reach 1 %, 2 %, 5 %, 10 %, 20 %,
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4. Approved = PENDING_DEVELOPER_RELEASE. Release an update yourself: `storebound apple release --manual-release --yes`
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(the first-ever release of an app is the owner's: `OWNER_STEP`) or the "Release This Version" button. With phased release on, automatic updates reach 1 %, 2 %, 5 %, 10 %, 20 %,
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50 %, 100 % over 7 days; anyone can still update manually from the store.
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5. During the rollout watch crashes / reviews. Problem: `storebound apple release --phased pause` (up to 30 days in
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total). Pausing stops automatic updates only; it is **not a rollback**: users who updated keep the build, and new
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users still get the new version. The fix is a new build (expedited review is possible for critical bugs).
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6. All good early: `storebound apple release --phased resume` / `--phased complete` (owner; asks to confirm).
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6. All good early: `storebound apple release --phased resume --yes` / `--phased complete --yes` (an update's rollout is
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yours).
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## Google Play
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1. `storebound play next-version-code` before building; the versionCode must be higher than every uploaded one.
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2. Upload and start the rollout (owner confirms): `storebound play release app.aab --production inProgress --fraction 0.05`.
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Draft apps cannot do this until the first release is reviewed (`play-first-release`).
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2. Upload and start the rollout of an UPDATE (no owner step; the app is published): `storebound play release app.aab
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--production inProgress --fraction 0.05 --yes` (`--production completed --yes` for everyone; or `storebound play
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upload app.aab --track production --yes`). Re-running it is exit 7. The first-ever production release is the owner's
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(exit 3 `OWNER_STEP`; after the owner's yes `--first-release`), and draft apps cannot do this until the first
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release is reviewed (`play-first-release`).
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Changes made in the Console (listing, App content) are sent from Publishing overview > "Submit N changes for
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review". While a review is running that button opens "Do you want to restart your review?" with **Restart
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review**: the running review starts over with the new changes. The owner's button, never the agent's; to keep the
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