merge fixups: changelog and pitfall numbering
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@ -4,7 +4,6 @@
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## Unreleased
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- Play managed publishing: `storebound console plan play-publish-changes` (Publishing overview > "Changes ready to publish" > the owner's final "Publish N changes" + its confirm dialog; never-press: Discard changes, Stop managed publishing; `--lookup` lists the ready production releases from the API) and `console verify play-publish-changes` (API: passes when no production release is left ready to publish; or the page text). `play status` (and `--json` `readyToPublish`) prints the ready items and the plan hint, `storebound status` names the plan, and the desktop Releases tab shows the same hint with a button that opens Publishing overview. A release counts as ready to publish only when the public store page positively shows an older version; a 404, a failed or stale page read, a same or unparseable version is never ready (verify says "not determined" instead of a mismatch).
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||||||| parent of abe0821 (upload --pre-check/--evidence, shots copy translate, game-center --locale-map, play games API-disabled hint)
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- `apple upload` / `play upload` `--pre-check "<cmd with {file}>"` (config `upload.preCheck`) runs your gate before any byte is sent; a nonzero exit refuses the upload (ship-step exit 1, `PRE_CHECK_FAILED`). `--evidence <path.json>` (`upload.evidence`) writes file, sha256, size, command, exit code, stdout tail, time and version, also on failure, and the result carries it as `preCheck`.
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- New `storebound shots copy translate --to de,es` fills store/shots/copy.json per language (agent translation or `--translate "<cmd>"`), machine-translated until `shots copy reviewed`, caption limits respected; `shots copy check`; `check` / `shots render` name this command for a missing language.
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- `apple game-center --locale-map en=en-GB` (config `games.localeMap`) maps a config language to the live Game Center locale; the dry run suggests it when the live Game Center has exactly one variant of the language.
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@ -1376,7 +1376,6 @@ that fails without the fix (see CONTRIBUTING.md).
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- **Guard:** `cli/lib/play-publish.ts` (ready list from tracks plus the public store page, the only signal the API
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gives), the plan, the verify, the hint in `play status` / `status` / the desktop Releases tab. Non-track changes are
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not visible to the API.
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||||||| parent of abe0821 (upload --pre-check/--evidence, shots copy translate, game-center --locale-map, play games API-disabled hint)
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## 115. A project's own pre-upload gate ran as a separate step and could be skipped
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- **What happens:** a store-readiness scan of the binary lived in the pipeline next to `apple upload` / `play upload`, so
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