Store operations: TestFlight wait / expire, IAP review submissions, listing pulls, release notes per language, offers, custom product pages, in-app events, reports, triage, keyword ranks, AdAttributionKit scan
- apple testflight wait --build N (progress, timeout, exit 0/1/7) and expire --keep N | --older-than D (dry run, asks) - apple iap-submit: IAP / subscription / group versions into a review submission; first of a type only with the app version (--with-version), --no-submit keeps the draft; read-only MCP plan - apple listing pull, play listing pull (diff, --write), catalog pull (config proposal, never rewritten) - whats-new --languages / check / apply: one file per language, agent or hook translation, per-store limits - apple offer-codes, win-back, promoted, preorder; Play pre-registration as a guide (no API) - apple cpp and apple events: list, create, upload, submit (asks) - reports: Apple sales / finance, Play earnings / sales into .storebound/reports with summary and CSV - triage: TestFlight crash / feedback and Play error reports grouped by signature, device, OS - aso rank: iTunes Search API ranks and competitors, rate limited - ads scan: AdAttributionKit / SKAdNetwork Info.plist and source checks - tests against recorded, sanitized answers; skills, README, CHANGELOG
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---
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name: ads-mediation-checks
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description: Diagnose and verify ad mediation in a mobile app or game before and after store release - Google AdMob (Ad Inspector), AppLovin MAX (Mediation Debugger) and Unity LevelPlay / ironSource (validateIntegration) with their networks - app ids and ad unit ids, adapter versions, test devices, no-fill before launch, app-ads.txt on the developer website, SKAdNetwork ids, ATT, privacy manifests, consent, COPPA and Data safety / App Privacy answers. Use when ads do not load, a network reports invalid ids, the user adds an ad SDK, or prepares ads for launch.
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description: Diagnose and verify ad mediation in a mobile app or game before and after store release - Google AdMob (Ad Inspector), AppLovin MAX (Mediation Debugger) and Unity LevelPlay / ironSource (validateIntegration) with their networks - app ids and ad unit ids, adapter versions, test devices, no-fill before launch, app-ads.txt on the developer website, SKAdNetwork ids, AdAttributionKit (ad network ids, postback copies, attribution windows; storebound ads scan), ATT, privacy manifests, consent, COPPA and Data safety / App Privacy answers. Use when ads do not load, a network reports invalid ids, the user adds an ad SDK, or prepares ads for launch.
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---
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# Ad mediation checks (AdMob, AppLovin MAX, LevelPlay)
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No CLI needed apart from `storebound validate --play` (app-ads.txt) and `storebound privacy-manifest`; these are checks
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to run and read. Ask the owner before changing any dashboard setting. Most apps without ads can skip this skill.
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CLI: `storebound ads scan --ios <path>` (AdAttributionKit / SKAdNetwork configuration, below), `storebound validate
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--play` (app-ads.txt) and `storebound privacy-manifest`; the rest are checks to run and read. Ask the owner before changing any dashboard setting. Most apps without ads can skip this skill.
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## Every mediation platform
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1. **Ids per platform**: iOS and Android have different app ids / keys and ad unit ids. Production ids only in release
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8. **Placement**: no ads at launch, on exit or mid-task / mid-round; close buttons visible; rewarded ads always
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optional. Reviewers test the first minutes.
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## AdAttributionKit and SKAdNetwork (iOS)
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`storebound ads scan --ios ios/App [--json]` (MCP: `ads_scan`; local, read-only, exit 1 on a blocker) reads the app's
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Info.plist (Pods, build output, tests and extensions left out), `Podfile.lock` / `Package.resolved` and the Swift /
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Objective-C sources. What it checks, with Apple's documentation (links in `cli/lib/adattribution.ts`):
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- **Publisher app** (shows ads): every network's ids in `SKAdNetworkItems` (dictionaries with `SKAdNetworkIdentifier`)
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and, for AdAttributionKit, in `AdNetworkIdentifiers` (array of strings). Apple: lowercase, "otherwise, the system
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doesn't recognize it as a valid network" (capital letters = blocker). `.skadnetwork` and `.adattributionkit` ids work
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for both frameworks, so the same list can go into both keys; ids only in `SKAdNetworkItems` are flagged for
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AdAttributionKit. Ad SDKs without any ids = blocker (installs from those ads cannot be attributed).
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- **Advertised app** (runs ad campaigns): copies of winning postbacks with `AttributionCopyEndpoint` ("AdAttributionKit -
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Postback Copy URL" in Xcode; storebound reads it inside an `AdAttributionKit` dictionary or at the top level), an
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https URL whose registrable domain gets POSTs at `/.well-known/appattribution/report-attribution/` (a path is
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ignored); re-engagement copies with `EligibleForAdAttributionKitReengagementPostbackCopies` = YES (needs the copy
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endpoint); SKAdNetwork copies (and Private Click Measurement) with `NSAdvertisingAttributionReportEndpoint`. The app
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must call `updateConversionValue` (AdAttributionKit) or `updatePostbackConversionValue` (SKAdNetwork) at least once,
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best at first launch, or an attribution SDK (AppsFlyer, Adjust, Branch, Singular, Kochava) must do it.
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- **Attribution rules**: `AdAttributionKitConfigurations` > `AttributionWindows` > `global` or an ad network id >
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`install` > `click` 1-30 days, `view` 1-7 days, `ignoreInteractionType` view | click (ad network entries only);
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`AttributionCooldown` > `install-cooldown-hours` / `re-engagement-cooldown-hours` 0-720.
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- AdAttributionKit and SKAdNetwork need **no ATT prompt**; keep `NSUserTrackingUsageDescription` only when the app
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really tracks across apps (store-declarations).
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Test attribution with Developer Mode and the postback testing in Settings > Developer (Apple: "Testing ad
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attributions with Developer Mode"); the scan only checks the configuration, not delivery.
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## Google AdMob
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- Ad Inspector (SDK 20.0.0+, test devices only) shows each ad unit's mediation waterfall, adapter status and errors:
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https://developers.google.com/admob/android/ad-inspector (iOS: the same page under /admob/ios/).
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