apple creative-assets: a live app without an editable version uses the live version (only approved assets are selected there; new ones upload and wait for a review of their own via --add-for-review); pitfall 76: placements read back ACTIVE live, a state the 4.5.1 spec does not list
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@ -923,11 +923,14 @@ that fails without the fix (see CONTRIBUTING.md).
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be selected for a version. So an earlier storebound that selected only APPROVED assets waited forever: nothing ever
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sent the asset to review. Library assets carry no `sourceFileChecksum`, a rejected asset stays rejected (uploading
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the same bytes again only adds a copy), and the search slot is the API's `APP_STORE_SEARCH_RESULTS_ASSET`
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(`SEARCH_RESULTS_ADS_ASSET` is the Apple Ads one).
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(`SEARCH_RESULTS_ADS_ASSET` is the Apple Ads one). Seen live (19 Oct 2026): placements of a live version read back
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with state `ACTIVE`, which the 4.5.1 spec's `AppAssetLibraryPlacementState` does not list; never validate placement
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states against the spec enum.
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- **Do:** `storebound apple creative-assets`: MD5 in `referenceName` ("storebound <md5>"), reuse (or unarchive) a library
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asset with the same MD5, select it once processed, never re-upload a rejected file or one that failed processing
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twice. Then `--add-for-review` puts the unreviewed assets into the draft submission (with the first version, or alone
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once the app has an approved version) and `--verify` reads every slot back. Uploading, selecting and adding to the
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once the app has an approved version) and `--verify` reads every slot back. With no editable version the live version
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is used and only APPROVED assets go onto it; the rest wait for their own review. Uploading, selecting and adding to the
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draft are normal steps, not owner buttons; Submit for Review stays the owner's.
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- **Guard:** `cli/apple/creative-assets.ts` (`classify`, `pickAsset`, `processingTiming`), `tests/creative-assets.test.ts`
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(fake App Store Connect: upload and select in one run, still processing, rejected / archived files, add-for-review
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