0.5.0: mobile apps and games positioning (README, site, og image, skills, CLI, MCP, adapters), MCP tools for subscriptions and catalog diff, tests, changelog
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---
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name: whats-new
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description: Write player-facing release notes ("What's new") for a mobile game update from the git log since the last tag - hook in the first line, plain player language, localized into every listing language, within store limits (Google Play 500, App Store 4000 characters). Use when preparing an update, when the user asks for release notes / changelog for the stores, or before play release / apple listing for a new version.
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description: Write user-facing release notes ("What's new") for a mobile app or game update from the git log since the last tag - hook in the first line, plain user language, localized into every listing language, within store limits (Google Play 500, App Store 4000 characters). Use when preparing an update, when the user asks for release notes / changelog for the stores, or before play release / apple listing for a new version.
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---
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# What's new (release notes)
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@ -11,16 +11,17 @@ writes a draft into the default language of `store/listing.md` (Play "What's new
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(`whatsNew`). Nothing is sent to a store. `--all` writes the draft into every language as a starting point for
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translation; `storebound check` warns while a translation is still identical to the source.
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## Write it for players
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## Write it for your users
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1. Run `storebound whats-new --dry`, read the draft with the owner.
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2. Rewrite:
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- **First line = hook** (the stores show roughly the first 170 characters before "more"): the most exciting
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change in player words ("New: 20 desert levels and a daily challenge!").
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- Then 2-5 bullets, most visible first. Player words, not code words: "Levels load faster" not "refactor asset
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change in user words ("New: shared lists with your family" for an app, "New: 20 desert levels and a daily challenge!"
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for a game).
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- Then 2-5 bullets, most visible first. User words, not code words: "Lists open faster" / "Levels load faster", not "refactor asset
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loader"; never internal ids, branch names or ticket numbers.
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- Fixes in one line unless a fix was a known player complaint.
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- Fixes in one line unless a fix was a known user complaint.
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- No promises of future features, no prices, no other platforms.
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3. Translate into **every listing language** (natural tone, the game's own terms, same meaning; not word by word).
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3. Translate into **every listing language** (natural tone, the app's own terms, same meaning; not word by word).
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Arabic stays RTL; keep numbers and product names as they are.
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4. Limits: Google Play **500** characters per language, App Store **4000**; `storebound check` enforces both. A first
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App Store version has no "What's new" (storebound leaves it empty there).
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