games: one config section for Game Center and Play Games Services (shared leaderboards and achievements); apple game-center (gameCenterDetails, gameCenterAppVersions, leaderboards, achievements and localizations, upsert by vendor id, read back); play games (Games Configuration API upsert, no POST retry); signing ensure adds GAME_CENTER when games.gameCenter

This commit is contained in:
CRTkafa 2026-10-21 04:59:51 +07:00
parent eebb3a830b
commit ca7289b173
8 changed files with 653 additions and 6 deletions

135
cli/apple/game-center.ts Normal file
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@ -0,0 +1,135 @@
// Game Center through the App Store Connect API, from the `games` config section (cli/lib/game-services.ts).
// storebound apple game-center [status] [--dry] [--yes] [--json]
// status: read-only (App ID capability, Game Center detail, the editable version's switch, leaderboards and
// achievements on the store vs the config, the project's entitlement). Default: the upsert. Every write is a
// find-then-create (createOnce: a conflict or an unclear answer reads the store again, never a second create) or a
// PATCH of the fields that differ, so a re-run writes nothing. Nothing is deleted or archived; nothing is submitted
// (leaderboards and achievements go to review with the next app version, the owner's Submit for review).
import { findBundleId, readProjectEntitlements } from './signing';
import { consoleLink } from '../lib/console-links';
import type { Ctx } from '../lib/ctx';
import { confirm, need } from '../lib/ctx';
import { dryPlan } from '../lib/dry';
import { type GcExisting, gcFindings, type ItemPlan, planGameCenter, planRows, usesGameCenter } from '../lib/game-services';
import { done, log, warn } from '../lib/log';
import { createOnce } from '../lib/upsert';
import { type Asc, ascClient, type J } from './asc';
const TAG = 'game-center';
export interface GcState {
capability: boolean | null;
detail: string | null;
version: { id: string; versionString: string; enabled: boolean } | null;
leaderboards: GcExisting[];
achievements: GcExisting[];
}
async function withLocs(c: Asc, list: J[], type: 'gameCenterLeaderboards' | 'gameCenterAchievements'): Promise<GcExisting[]> {
const out: GcExisting[] = [];
for (const x of list) out.push({ id: x.id, attributes: x.attributes ?? {}, localizations: (await c.all(`/v1/${type}/${x.id}/localizations?limit=200`)).map((l: J) => ({ id: l.id, attributes: l.attributes ?? {} })) });
return out;
}
/** Everything Game Center has for the app (read-only). */
export async function readGameCenter(c: Asc, bundleId: string): Promise<GcState> {
const appId = await c.app();
const b = await findBundleId(c, bundleId).catch(() => null);
const detail = (await c.maybe(`/v1/apps/${appId}/gameCenterDetail`))?.data?.id ?? null;
const v = await c.editableVersion();
const version = v ? { id: v.id as string, versionString: String(v.attributes?.versionString ?? ''), enabled: !!(await c.maybe(`/v1/appStoreVersions/${v.id}/gameCenterAppVersion`))?.data } : null;
const leaderboards = detail ? await withLocs(c, await c.all(`/v1/gameCenterDetails/${detail}/gameCenterLeaderboards?limit=200`), 'gameCenterLeaderboards') : [];
const achievements = detail ? await withLocs(c, await c.all(`/v1/gameCenterDetails/${detail}/gameCenterAchievements?limit=200`), 'gameCenterAchievements') : [];
return { capability: b ? (b.capabilities as string[]).includes('GAME_CENTER') : null, detail, version, leaderboards, achievements };
}
export function stateSummary(s: GcState, plan: ItemPlan[]): Record<string, unknown> {
return {
capability: s.capability, enabled: !!s.detail, detailId: s.detail, version: s.version,
leaderboards: s.leaderboards.length, achievements: s.achievements.length,
changes: plan.filter(p => p.action !== 'keep' || p.locales.some(l => l.action !== 'keep')).map(p => `${p.kind} ${p.id}: ${p.action}`),
};
}
export async function run(ctx: Ctx): Promise<void> {
const { config, root } = ctx.loaded;
const a = ctx.args;
const sub = a._[0] ?? 'sync';
if (!['sync', 'status'].includes(sub)) throw new Error('usage: storebound apple game-center [status] [--dry] [--yes] [--json]');
if (!usesGameCenter(config)) throw new Error('games.gameCenter is not true in storebound.config.ts (game-services skill): nothing to do');
const bundleId = need(config.apple?.bundleId, 'apple.bundleId');
const c = await ascClient(root, bundleId, config.apple?.appId);
const appId = await c.app();
const s = await readGameCenter(c, bundleId);
const g = config.games!;
const plan = planGameCenter(g, config.languages, s);
const project = gcFindings(config, readProjectEntitlements(root));
if (a.has('json')) { console.log(JSON.stringify({ ...stateSummary(s, plan), project, plan }, null, 2)); if (sub === 'status') return; }
if (s.capability === false) warn(TAG, `the App ID ${bundleId} has no GAME_CENTER capability: storebound apple signing ensure --dry, then without --dry (games.gameCenter adds it)`);
if (s.capability === null) warn(TAG, `bundle id ${bundleId} not found in Certificates, Identifiers & Profiles: storebound apple bundle`);
for (const f of project) (f.level === 'ok' ? log : warn)(TAG, `${f.msg}${f.fix ? ` (${f.fix})` : ''}`);
const rows = [
{ item: 'Game Center (app)', action: s.detail ? 'keep' : 'create', detail: 'POST /v1/gameCenterDetails' },
...(s.version ? [{ item: `Game Center (version ${s.version.versionString})`, action: s.version.enabled ? 'keep' : 'create', detail: 'POST /v1/gameCenterAppVersions' }] : []),
...planRows(plan),
];
if (!s.version) log(TAG, 'no editable App Store version: the version switch is set with the next one (storebound apple listing creates it)');
if (sub === 'status' || a.has('dry')) {
if (!a.has('json')) console.log(dryPlan('apple game-center', rows));
return;
}
if (rows.every(r => r.action === 'keep')) { done(TAG, `Game Center in step: ${s.leaderboards.length} leaderboard(s), ${s.achievements.length} achievement(s)`); return; }
console.log(dryPlan('apple game-center (to write)', rows).replace(/^dry run: /, '').replace(/; nothing written/, ''));
if (!(await confirm(ctx, 'Write these Game Center changes to App Store Connect? (nothing is submitted; they go to review with the next version)'))) return;
let detail = s.detail;
if (!detail) {
const r = await createOnce({ what: 'Game Center detail', tag: TAG, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterDetails', { data: { type: 'gameCenterDetails', relationships: { app: { data: { type: 'apps', id: appId } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/apps/${appId}/gameCenterDetail`))?.data?.id ?? null });
detail = r.value;
log(TAG, `Game Center switched on for the app (${detail})`);
}
if (s.version && !s.version.enabled) {
const vid = s.version.id;
await createOnce({ what: `Game Center for version ${s.version.versionString}`, tag: TAG, unique: true,
create: async () => (await c.asc('POST', '/v1/gameCenterAppVersions', { data: { type: 'gameCenterAppVersions', relationships: { appStoreVersion: { data: { type: 'appStoreVersions', id: vid } } } } })).data.id as string,
find: async () => (await c.maybe(`/v1/appStoreVersions/${vid}/gameCenterAppVersion`))?.data?.id ?? null });
log(TAG, `Game Center switched on for version ${s.version.versionString}`);
}
for (const p of plan) {
const type = p.kind === 'leaderboard' ? 'gameCenterLeaderboards' : 'gameCenterAchievements';
const locType = p.kind === 'leaderboard' ? 'gameCenterLeaderboardLocalizations' : 'gameCenterAchievementLocalizations';
const parentRel = p.kind === 'leaderboard' ? 'gameCenterLeaderboard' : 'gameCenterAchievement';
let id = p.storeId;
if (p.action === 'create') {
const find = async () => (await c.all(`/v1/gameCenterDetails/${detail}/${type}?limit=200`)).find((x: J) => x.attributes?.vendorIdentifier === p.id)?.id ?? null;
id = (await createOnce({ what: `${p.kind} ${p.id}`, tag: TAG, unique: true, find,
create: async () => (await c.asc('POST', `/v1/${type}`, { data: { type, attributes: { ...p.attributes, vendorIdentifier: p.id }, relationships: { gameCenterDetail: { data: { type: 'gameCenterDetails', id: detail } } } } })).data.id as string })).value;
log(TAG, `${p.kind} ${p.id}: created`);
} else if (p.action === 'update') {
const attrs = Object.fromEntries(p.changed.map(k => [k, p.attributes[k]]));
await c.asc('PATCH', `/v1/${type}/${id}`, { data: { type, id, attributes: attrs } });
log(TAG, `${p.kind} ${p.id}: updated ${p.changed.join(', ')}`);
}
for (const l of p.locales) {
if (l.action === 'create') {
const pid = id!;
await createOnce({ what: `${p.kind} ${p.id} ${l.locale}`, tag: TAG, unique: true,
find: async () => (await c.all(`/v1/${type}/${pid}/localizations?limit=200`)).find((x: J) => x.attributes?.locale === l.locale)?.id ?? null,
create: async () => (await c.asc('POST', `/v1/${locType}`, { data: { type: locType, attributes: { locale: l.locale, ...l.attributes }, relationships: { [parentRel]: { data: { type, id: pid } } } } })).data.id as string });
log(TAG, `${p.kind} ${p.id} ${l.locale}: created`);
} else if (l.action === 'update') {
await c.asc('PATCH', `/v1/${locType}/${l.id}`, { data: { type: locType, id: l.id, attributes: Object.fromEntries(l.changed.map(k => [k, l.attributes[k]])) } });
log(TAG, `${p.kind} ${p.id} ${l.locale}: updated ${l.changed.join(', ')}`);
}
}
}
// read back: the store must now match the config (lists can lag right after a create: say so, do not fail)
const after = await readGameCenter(c, bundleId);
const left = planGameCenter(g, config.languages, after).filter(p => p.action !== 'keep' || p.locales.some(l => l.action !== 'keep'));
if (!after.detail || left.length) warn(TAG, `read back: ${!after.detail ? 'no Game Center detail yet; ' : ''}${left.map(p => `${p.kind} ${p.id}`).join(', ') || ''} not listed as written yet (App Store Connect lists lag after a create): run storebound apple game-center status in a minute`);
done(TAG, `Game Center: ${after.leaderboards.length} leaderboard(s), ${after.achievements.length} achievement(s); images and review go with the next version (${consoleLink('asc.version')})`);
}

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@ -167,7 +167,7 @@ export async function capabilityReport(c: Asc, config: ShipConfig, root: string)
const bundleId = config.apple!.bundleId;
const b = await findBundleId(c, bundleId);
const appId = b ? (b.capabilities as string[]) : null;
const cfg = capabilitySpecs(config.apple?.signing).map(x => x.type);
const cfg = capabilitySpecs(config.apple?.signing, config.games?.gameCenter === true).map(x => x.type);
const project = readProjectEntitlements(root);
let build: BuildEntitlements | null = null;
try { build = builtIpaEntitlements(root, config); } catch { /* unreadable IPA: compared without it */ }
@ -238,7 +238,7 @@ export async function run(ctx: Ctx): Promise<void> {
const bundles = new Map<string, J | null>();
for (const id of ids) bundles.set(id, await findBundleId(c, id));
const main = bundles.get(bundleId);
const capPlan = main ? planCapabilities(main.id, main.capabilities ?? [], capabilitySpecs(s)) : { create: [], present: [], extra: [] };
const capPlan = main ? planCapabilities(main.id, main.capabilities ?? [], capabilitySpecs(s, config.games?.gameCenter === true)) : { create: [], present: [], extra: [] };
const certs: ApiCert[] = await c.all(`/v1/certificates?filter[certificateType]=${certType}&limit=200`);
const keys = localKeys(root);
const identities = keychainIdentities();
@ -258,7 +258,7 @@ export async function run(ctx: Ctx): Promise<void> {
}
const state: SigningState = {
bundleId, teamId: s.teamId ?? main?.attributes?.seedId ?? null, registered: !!main,
capabilities: { present: capPlan.present, missing: capabilitySpecs(s).filter(w => !capPlan.present.includes(w.type)).map(w => w.type), extra: capPlan.extra },
capabilities: { present: capPlan.present, missing: capabilitySpecs(s, config.games?.gameCenter === true).filter(w => !capPlan.present.includes(w.type)).map(w => w.type), extra: capPlan.extra },
certificate: { type: certType, chosen: choice.cert?.attributes.name ?? choice.cert?.attributes.displayName ?? null, why: choice.why,
onTeam: certs.filter(x => Date.parse(x.attributes.expirationDate ?? '') > Date.now()).length, withKey: choice.usable.length, limit: CERT_LIMIT[certType] ?? null },
profiles: ids.map(id => {
@ -330,7 +330,7 @@ export async function run(ctx: Ctx): Promise<void> {
if (plan.length && !(await confirm(ctx, `Create ${plan.length} item(s) on the Apple Developer team (${[capPlan.create.length && `${capPlan.create.length} capabilities`, needCert && `a ${certType} certificate`, plan.length - capPlan.create.length - (needCert ? 1 : 0) && 'provisioning profiles'].filter(Boolean).join(', ')})?`))) return;
const responses = await execute(c.asc, capPlan.create, { dry: false, tag: TAG });
if (capPlan.create.length) await checkCapabilitiesStuck(c, bundleId, capabilitySpecs(s).map(w => w.type), responses);
if (capPlan.create.length) await checkCapabilitiesStuck(c, bundleId, capabilitySpecs(s, config.games?.gameCenter === true).map(w => w.type), responses);
if (!scope.profiles) {
printCapabilityReport(await capabilityReport(c, config, root), TAG);
cleanup();

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@ -61,6 +61,7 @@ export const COMMANDS: Record<string, [() => Promise<Mod>, string]> = {
'play rollout': [() => import('./play/rollout'), 'staged rollout: --fraction x | --halt | --resume | --complete (asks first)'],
'play share': [() => import('./play/share'), 'internal app sharing: upload an AAB / APK, print the share link (asks first; --dry)'],
'play app-id': [() => import('./play/app-id'), '[--from-text <file|->] [--write]: the Play Console app id (play.appId) by package name: known ids, else the agent steps (app list search / pages, capture) and the dry diff; --write saves it; read-only on Play'],
'play games': [() => import('./play/games'), '[status] Play Games Services leaderboards + achievements from games (Games Configuration API upsert, matched by playId / name; drafts only, the owner publishes); --dry, asks first'],
'play next-version-code': [() => import('./play/next-version-code'), 'next free versionCode (prints the number)'],
'apple bundle': [() => import('./apple/bundle'), 'register the bundle id; finds the app record'],
'apple iap': [() => import('./apple/iap'), 'in-app purchases, localizations, price schedules, availability'],
@ -88,6 +89,7 @@ export const COMMANDS: Record<string, [() => Promise<Mod>, string]> = {
'apple upload': [() => import('./apple/upload'), 'upload an IPA (App Store Connect API build upload, or --via altool), build number checked, waits for processing; --dry, asks first'],
'apple adhoc': [() => import('./apple/adhoc'), 'ad-hoc / release-testing: devices (list) | register (dry run, asks first) | options (ExportOptions.plist) | export --archive <x.xcarchive>'],
'apple next-build': [() => import('./apple/next-build'), 'next safe build number (prints the number)'],
'apple game-center': [() => import('./apple/game-center'), '[status] Game Center from games: the app\'s Game Center detail, the version switch, leaderboards + achievements with localizations (upsert by vendor id); App ID capability via signing ensure; --dry, asks first'],
'apple encryption': [() => import('./apple/encryption'), 'export compliance answer for builds, from the config'],
'apple ppo': [() => import('./apple/ppo'), 'Product Page Optimization: status | create --variant b | upload --variant b | start | stop (asks first)'],
'apple testflight': [() => import('./apple/testflight'), 'TestFlight: status | groups | testers (CSV in .storebound/) | what-to-test --build N | info | distribute --build N --group g [--submit-review] | wait --build N | expire --keep N|--older-than D (asks)'],

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@ -98,6 +98,10 @@
"apple events": [
"name"
],
"apple game-center": [
"keychain",
"no-install"
],
"apple iap": [],
"apple iap-review": [],
"apple iap-submit": [
@ -584,6 +588,10 @@
"csv",
"force"
],
"play games": [
"achievements",
"leaderboards"
],
"play images": [
"include-drafts",
"not-sent-for-review",
@ -906,6 +914,7 @@
"ws": [
"aab",
"accounts",
"achievements",
"add-for-review",
"adgroup",
"against",
@ -1007,6 +1016,7 @@
"landing",
"lang",
"languages",
"leaderboards",
"limit",
"listing-text",
"listings",
@ -1209,6 +1219,9 @@
"storebound apple events upload --name \"...\" [--dry] event card (16:9) + details page (9:16) images per locale",
"storebound apple events submit --name \"...\" [--dry] [--yes] into a review submission (the owner's step; asks)"
],
"apple game-center": [
"storebound apple game-center [status] [--dry] [--yes] [--json]"
],
"apple iap": [
"storebound apple iap [--dry] [--only id1,id2]"
],
@ -1395,6 +1408,9 @@
"play data-safety": [
"storebound play data-safety [--csv out.csv] [--dry] [--force]"
],
"play games": [
"storebound play games [status] [--dry] [--yes] [--json]"
],
"play images": [
"storebound play images [--dry] [--only en-US,de-DE] [--src store/renders] [--variant b] [--prune] [--include-drafts] [--not-sent-for-review]"
],

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@ -1,5 +1,6 @@
// Per-project config (storebound.config.ts at the project root). Everything app-specific lives here; credentials never
// do (see credentials.ts). The file default-exports a plain object; `import type { ShipConfig }` is optional.
import { type GamesConfig, validateGames } from './game-services';
import { consoleIdsFromConfig, consoleLink, setConsoleIds } from './console-links';
import { existsSync } from 'node:fs';
import { dirname, isAbsolute, join, resolve } from 'node:path';
@ -555,6 +556,9 @@ export interface ShipConfig {
/** What players / users can do with each other (chat, sharing, friends). Answers the Play IARC questionnaire's
* Miscellaneous > user interaction questions (`console plan play-content-rating`). */
social?: SocialConfig;
/** Game Center and Play Games Services: the switches per store and ONE list of leaderboards and achievements mapped
* to both (`storebound apple game-center`, `storebound play games`; game-services skill). */
games?: GamesConfig;
languages: Language[];
play?: {
packageName: string; defaultLanguage?: string; listing?: string; icon?: string;
@ -1102,6 +1106,7 @@ export function validateConfig(c: unknown): string[] {
e.push(`accounts.signUp: a list of ${ACCOUNT_SIGN_UPS.map(x => `'${x}'`).join(' | ')}`);
}
if (cfg.reviewAccess && typeof cfg.reviewAccess.signInRequired !== 'boolean') e.push('reviewAccess.signInRequired: true | false');
e.push(...validateGames(cfg.games, cfg.languages ?? []));
if (cfg.social !== undefined) {
if (!cfg.social || typeof cfg.social.interaction !== 'boolean') e.push('social.interaction: true | false');
else for (const k of ['block', 'report', 'moderation', 'friendsOnly', 'sharesLocation'] as const) if (cfg.social[k] !== undefined && typeof cfg.social[k] !== 'boolean') e.push(`social.${k}: true | false`);

380
cli/lib/game-services.ts Normal file
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@ -0,0 +1,380 @@
// Game Center (App Store) and Play Games Services (Google Play) from ONE config section, `games`: the switches per
// store plus one shared list of leaderboards and achievements, each mapped to both stores. Pure: config types and
// validation, the request bodies, the create / update / keep plans against what the store returned, and the project
// checks (Game Center entitlement, the PGS APP_ID resource and Gradle dependency).
//
// Why one shared list: a game ships the same leaderboards and achievements on both stores, the texts are per config
// language like products' listings, and only the ids differ (Apple: our vendor id; Play: an id Google generates). So
// `id` is the vendorIdentifier on the App Store, and `playId` is the generated Play id once known (until then the
// Play side is matched by its default-language name).
//
// Names verified in specs/app-store-connect.oas.json: gameCenterDetails (POST, app relationship; GET
// /v1/apps/{id}/gameCenterDetail), gameCenterAppVersions (POST with appStoreVersion; GET
// /v1/appStoreVersions/{id}/gameCenterAppVersion; the older /v1/apps/{id}/gameCenterEnabledVersions is deprecated),
// gameCenterLeaderboards / gameCenterAchievements v1 (POST, PATCH; GET /v1/gameCenterDetails/{id}/gameCenterLeaderboards
// and .../gameCenterAchievements) and their v1 localizations (GET /v1/gameCenterLeaderboards/{id}/localizations).
// Play: the Google Play Games Services Configuration API (gamesconfiguration.googleapis.com/games/v1configuration,
// achievementConfigurations / leaderboardConfigurations: list, insert, update; scope androidpublisher). Its discovery
// document is not pinned in specs/ (only androidpublisher and the reporting API are): shapes follow Google's reference.
import { existsSync, readdirSync, readFileSync, statSync } from 'node:fs';
import { join, relative } from 'node:path';
import type { Language, Platform, ShipConfig } from './config';
export const GC_FORMATS = ['INTEGER', 'DECIMAL_POINT_1_PLACE', 'DECIMAL_POINT_2_PLACE', 'DECIMAL_POINT_3_PLACE', 'ELAPSED_TIME_CENTISECOND',
'ELAPSED_TIME_MINUTE', 'ELAPSED_TIME_SECOND', 'MONEY_POUND_DECIMAL', 'MONEY_POUND', 'MONEY_DOLLAR_DECIMAL', 'MONEY_DOLLAR', 'MONEY_EURO_DECIMAL',
'MONEY_EURO', 'MONEY_FRANC_DECIMAL', 'MONEY_FRANC', 'MONEY_KRONER_DECIMAL', 'MONEY_KRONER', 'MONEY_YEN'] as const;
export type GcFormat = typeof GC_FORMATS[number];
export interface GameLeaderboard {
/** Your id: the App Store vendorIdentifier (letters, digits, . _ -; e.g. "com.example.game.highscore"). */
id: string;
/** high (default): a higher score is better (Apple DESC, Play LARGER_IS_BETTER); low: lower is better (a race time). */
sort?: 'high' | 'low';
/** Score format, Apple's formatter names (default INTEGER); Play gets the matching NUMERIC / TIME_DURATION / CURRENCY. */
format?: GcFormat;
/** best (default): the best score counts (Apple BEST_SCORE); recent: the latest (Apple only; Play keeps the best). */
submission?: 'best' | 'recent';
min?: number;
max?: number;
/** Texts per config language id: name (Apple: 32 characters; Play: 100) and an optional score suffix (" points"). */
locales: Record<string, { name: string; suffix?: string }>;
/** The Play leaderboard id Google generated (CgkI...), once it exists. */
playId?: string;
platforms?: Platform[];
}
export interface GameAchievement {
id: string;
/** Apple: 0-100 each, 1000 in total; Play: a multiple of 5, 1000 in total. */
points: number;
/** Hidden until earned (Apple showBeforeEarned false; Play initialState HIDDEN). Default false. */
hidden?: boolean;
/** Apple only: can be earned again. Default false. */
repeatable?: boolean;
/** Play only: an incremental achievement with this many steps (Apple reports progress in percent from the game). */
steps?: number;
/** name, description (before earned) and earned (after; default the description). */
locales: Record<string, { name: string; description: string; earned?: string }>;
playId?: string;
platforms?: Platform[];
}
export interface GamesConfig {
/** Game Center: the App ID capability, the app's Game Center detail and the version's Game Center switch. */
gameCenter?: boolean;
/** Play Games Services: the games project id (the digits of games_APP_ID / com.google.android.gms.games.APP_ID). */
playGames?: { appId?: string };
leaderboards?: GameLeaderboard[];
achievements?: GameAchievement[];
}
const ID_RE = /^[A-Za-z0-9._-]{1,100}$/;
export function validateGames(g: GamesConfig | undefined, languages: Language[] = []): string[] {
if (g === undefined) return [];
const e: string[] = [];
if (!g || typeof g !== 'object') return ['games: an object { gameCenter, playGames, leaderboards, achievements }'];
if (g.gameCenter !== undefined && typeof g.gameCenter !== 'boolean') e.push('games.gameCenter: true | false');
if (g.playGames !== undefined && (typeof g.playGames !== 'object' || (g.playGames.appId !== undefined && !/^\d{6,20}$/.test(String(g.playGames.appId)))))
e.push('games.playGames.appId: the digits of the Play Games Services project id (games_APP_ID)');
const langs = new Set(languages.map(l => l.id));
const seen = new Set<string>();
const checkId = (kind: string, id: unknown) => {
if (typeof id !== 'string' || !ID_RE.test(id)) e.push(`games.${kind}: id "${String(id)}" (letters, digits, . _ -; at most 100)`);
else if (seen.has(id)) e.push(`games.${kind}: id "${id}" is used twice (ids are unique across leaderboards and achievements)`);
else seen.add(id);
};
const checkLocales = (kind: string, id: string, loc: Record<string, unknown> | undefined, keys: string[]) => {
if (!loc || typeof loc !== 'object' || !Object.keys(loc).length) { e.push(`games.${kind} ${id}: locales needs at least one language`); return; }
for (const [k, v] of Object.entries(loc)) {
if (langs.size && !langs.has(k)) e.push(`games.${kind} ${id}: locales.${k} is not a language id of the config (${[...langs].join(', ')})`);
for (const f of keys) if (typeof (v as Record<string, unknown>)?.[f] !== 'string' || !(v as Record<string, string>)[f]!.trim()) e.push(`games.${kind} ${id}: locales.${k}.${f} is missing`);
const name = (v as { name?: string })?.name ?? '';
if (name.length > 32 && g.gameCenter) e.push(`games.${kind} ${id}: locales.${k}.name is ${name.length} characters (Game Center: at most 32)`);
}
};
for (const l of g.leaderboards ?? []) {
checkId('leaderboards', l?.id);
if (l.sort !== undefined && !['high', 'low'].includes(l.sort)) e.push(`games.leaderboards ${l.id}: sort high | low`);
if (l.format !== undefined && !GC_FORMATS.includes(l.format)) e.push(`games.leaderboards ${l.id}: format one of ${GC_FORMATS.slice(0, 4).join(', ')}, ...`);
if (l.submission !== undefined && !['best', 'recent'].includes(l.submission)) e.push(`games.leaderboards ${l.id}: submission best | recent`);
if (l.min !== undefined && l.max !== undefined && l.min >= l.max) e.push(`games.leaderboards ${l.id}: min must be below max`);
checkLocales('leaderboards', l.id, l.locales, ['name']);
}
let apple = 0, play = 0;
for (const a of g.achievements ?? []) {
checkId('achievements', a?.id);
if (!Number.isInteger(a.points) || a.points < 0 || a.points > 100) e.push(`games.achievements ${a.id}: points 0-100 (Game Center's limit per achievement)`);
else if (g.playGames && a.points % 5) e.push(`games.achievements ${a.id}: points ${a.points} is not a multiple of 5 (Play Games Services refuses it)`);
if (a.steps !== undefined && (!Number.isInteger(a.steps) || a.steps < 2 || a.steps > 10000)) e.push(`games.achievements ${a.id}: steps 2-10000 (an incremental Play achievement)`);
checkLocales('achievements', a.id, a.locales, ['name', 'description']);
if (!a.platforms || a.platforms.includes('ios')) apple += a.points || 0;
if (!a.platforms || a.platforms.includes('android')) play += a.points || 0;
}
if (g.gameCenter && apple > 1000) e.push(`games.achievements: ${apple} points in total (Game Center: at most 1000)`);
if (g.playGames && play > 1000) e.push(`games.achievements: ${play} points in total (Play Games Services: at most 1000)`);
if ((g.achievements?.length ?? 0) > 200 && g.playGames) e.push('games.achievements: more than 200 (Play Games Services: at most 200)');
return e;
}
export const onStore = (item: { platforms?: Platform[] }, store: 'apple' | 'play'): boolean => !item.platforms || item.platforms.includes(store === 'apple' ? 'ios' : 'android');
export const usesGameCenter = (c: Pick<ShipConfig, 'games'>): boolean => c.games?.gameCenter === true;
export const usesPlayGames = (c: Pick<ShipConfig, 'games'>): boolean => !!c.games?.playGames;
// ------------------------------------------------------------------------------------------- plans (both stores)
export type Action = 'create' | 'update' | 'keep';
export interface LocPlan { locale: string; action: Action; id?: string; attributes: Record<string, unknown>; changed: string[] }
export interface ItemPlan { kind: 'leaderboard' | 'achievement'; id: string; action: Action; storeId?: string; attributes: Record<string, unknown>; changed: string[]; locales: LocPlan[] }
/** Fields of `want` that differ from `have` (JSON compare per field; a missing field on the store counts as different). */
export function changedFields(have: Record<string, unknown> | undefined, want: Record<string, unknown>): string[] {
return Object.keys(want).filter(k => JSON.stringify(have?.[k] ?? null) !== JSON.stringify(want[k] ?? null));
}
const appleLocale = (languages: Language[], id: string): string | undefined => languages.find(l => l.id === id)?.apple;
export function gcLeaderboardAttrs(l: GameLeaderboard): Record<string, unknown> {
return {
referenceName: l.id, defaultFormatter: l.format ?? 'INTEGER', submissionType: l.submission === 'recent' ? 'MOST_RECENT_SCORE' : 'BEST_SCORE',
scoreSortType: l.sort === 'low' ? 'ASC' : 'DESC',
...(l.min !== undefined ? { scoreRangeStart: String(l.min) } : {}), ...(l.max !== undefined ? { scoreRangeEnd: String(l.max) } : {}),
};
}
export function gcAchievementAttrs(a: GameAchievement): Record<string, unknown> {
return { referenceName: a.id, points: a.points, showBeforeEarned: !a.hidden, repeatable: !!a.repeatable };
}
export interface GcExisting { id: string; attributes: Record<string, unknown>; localizations: { id: string; attributes: Record<string, unknown> }[] }
/** Game Center plan: matched by vendorIdentifier; create what is missing, PATCH what differs, keep the rest. Archived
* items on the store are left alone (an archived vendor id cannot be reused; the plan names it). */
export function planGameCenter(g: GamesConfig, languages: Language[], have: { leaderboards: GcExisting[]; achievements: GcExisting[] }): ItemPlan[] {
const out: ItemPlan[] = [];
const one = (kind: ItemPlan['kind'], id: string, attrs: Record<string, unknown>, locs: Record<string, Record<string, unknown>>, list: GcExisting[]) => {
const cur = list.find(x => x.attributes.vendorIdentifier === id);
const locales: LocPlan[] = Object.entries(locs).map(([locale, want]) => {
const l = cur?.localizations.find(x => x.attributes.locale === locale);
const changed = changedFields(l?.attributes, want);
return { locale, action: !l ? 'create' : changed.length ? 'update' : 'keep', id: l?.id, attributes: want, changed: l ? changed : Object.keys(want) };
});
const changed = changedFields(cur?.attributes, attrs);
out.push({ kind, id, action: !cur ? 'create' : changed.length ? 'update' : 'keep', storeId: cur?.id, attributes: attrs, changed: cur ? changed : Object.keys(attrs), locales });
};
for (const l of (g.leaderboards ?? []).filter(x => onStore(x, 'apple'))) {
const locs: Record<string, Record<string, unknown>> = {};
for (const [k, v] of Object.entries(l.locales)) {
const loc = appleLocale(languages, k);
if (loc) locs[loc] = { name: v.name, ...(v.suffix ? { formatterSuffix: v.suffix } : {}) };
}
one('leaderboard', l.id, gcLeaderboardAttrs(l), locs, have.leaderboards);
}
for (const a of (g.achievements ?? []).filter(x => onStore(x, 'apple'))) {
const locs: Record<string, Record<string, unknown>> = {};
for (const [k, v] of Object.entries(a.locales)) {
const loc = appleLocale(languages, k);
if (loc) locs[loc] = { name: v.name, beforeEarnedDescription: v.description, afterEarnedDescription: v.earned ?? v.description };
}
one('achievement', a.id, gcAchievementAttrs(a), locs, have.achievements);
}
return out;
}
// Play Games Services Configuration API bodies
type Bundle = { kind: 'gamesConfiguration#localizedStringBundle'; translations: { kind: 'gamesConfiguration#localizedString'; locale: string; value: string }[] };
function bundle(languages: Language[], locales: Record<string, unknown>, pick: (v: never) => string | undefined): Bundle {
const translations: Bundle['translations'] = [];
for (const [k, v] of Object.entries(locales)) {
const l = languages.find(x => x.id === k);
const codes = l?.play === undefined ? [] : Array.isArray(l.play) ? l.play : [l.play];
const value = pick(v as never);
if (value) for (const locale of codes) translations.push({ kind: 'gamesConfiguration#localizedString', locale, value });
}
return { kind: 'gamesConfiguration#localizedStringBundle', translations };
}
export function playAchievementBody(a: GameAchievement, languages: Language[]): Record<string, unknown> {
return {
kind: 'gamesConfiguration#achievementConfiguration',
achievementType: a.steps ? 'INCREMENTAL' : 'STANDARD', initialState: a.hidden ? 'HIDDEN' : 'REVEALED', ...(a.steps ? { stepsToUnlock: a.steps } : {}),
draft: {
kind: 'gamesConfiguration#achievementConfigurationDetail',
name: bundle(languages, a.locales, (v: { name: string }) => v.name),
description: bundle(languages, a.locales, (v: { description: string }) => v.description),
pointValue: a.points,
},
};
}
function playScoreFormat(f: GcFormat | undefined): Record<string, unknown> {
const fmt = f ?? 'INTEGER';
if (fmt.startsWith('ELAPSED_TIME')) return { numberFormatType: 'TIME_DURATION' };
if (fmt.startsWith('MONEY_')) {
const cur = { POUND: 'GBP', DOLLAR: 'USD', EURO: 'EUR', FRANC: 'CHF', KRONER: 'DKK', YEN: 'JPY' }[fmt.replace(/^MONEY_|_DECIMAL$/g, '')] ?? 'USD';
return { numberFormatType: 'CURRENCY', currencyCode: cur };
}
const m = /DECIMAL_POINT_(\d)_PLACE/.exec(fmt);
return { numberFormatType: 'NUMERIC', numDecimalPlaces: m ? Number(m[1]) : 0 };
}
export function playLeaderboardBody(l: GameLeaderboard, languages: Language[]): Record<string, unknown> {
const suffix = Object.values(l.locales).some(v => v.suffix) ? bundle(languages, l.locales, (v: { suffix?: string }) => v.suffix) : undefined;
return {
kind: 'gamesConfiguration#leaderboardConfiguration',
scoreOrder: l.sort === 'low' ? 'SMALLER_IS_BETTER' : 'LARGER_IS_BETTER',
...(l.min !== undefined ? { scoreMin: String(l.min) } : {}), ...(l.max !== undefined ? { scoreMax: String(l.max) } : {}),
draft: {
kind: 'gamesConfiguration#leaderboardConfigurationDetail',
name: bundle(languages, l.locales, (v: { name: string }) => v.name),
scoreFormat: { ...playScoreFormat(l.format), ...(suffix ? { suffix: { other: suffix } } : {}) },
},
};
}
export interface PlayExisting { id: string; draft?: { name?: Bundle }; [k: string]: unknown }
const defaultName = (x: PlayExisting, locale: string): string | undefined => x.draft?.name?.translations.find(t => t.locale === locale)?.value;
/** Comparable part of a Play configuration (what we send, without ids / tokens / published / icon / sortRank). */
function comparable(body: Record<string, unknown>, have: PlayExisting | undefined): Record<string, unknown> {
if (!have) return {};
const draft = (have.draft ?? {}) as Record<string, unknown>;
const want = body.draft as Record<string, unknown>;
const out: Record<string, unknown> = {};
for (const k of Object.keys(body)) if (k !== 'draft') out[k] = have[k];
out.draft = Object.fromEntries(Object.keys(want).map(k => [k, draft[k]]));
return out;
}
/** Play plan: matched by playId, else by the name in the default language (Play ids are generated). Update = PUT of
* the whole configuration (Google's update replaces it); the existing icon / sort rank are kept in the body. */
export function planPlayGames(g: GamesConfig, languages: Language[], defaultLocale: string, have: { leaderboards: PlayExisting[]; achievements: PlayExisting[] }): ItemPlan[] {
const out: ItemPlan[] = [];
const one = (kind: ItemPlan['kind'], item: GameLeaderboard | GameAchievement, body: Record<string, unknown>, list: PlayExisting[]) => {
const name = (body.draft as { name: Bundle }).name.translations.find(t => t.locale === defaultLocale)?.value;
const cur = item.playId ? list.find(x => x.id === item.playId) : list.find(x => name !== undefined && defaultName(x, defaultLocale) === name);
const changed = cur ? changedFields(comparable(body, cur), body).flatMap(k => (k === 'draft' ? changedFields(comparable(body, cur).draft as Record<string, unknown>, body.draft as Record<string, unknown>).map(d => `draft.${d}`) : [k])) : Object.keys(body);
if (cur) {
// keep what Play has that we do not manage (icon, sort rank)
const d = cur.draft as Record<string, unknown> | undefined;
body = { ...body, id: cur.id, draft: { ...(d?.iconUrl ? { iconUrl: d.iconUrl } : {}), ...(d?.sortRank !== undefined ? { sortRank: d.sortRank } : {}), ...(body.draft as object) } };
}
out.push({ kind, id: item.id, action: !cur ? 'create' : changed.length ? 'update' : 'keep', storeId: cur?.id, attributes: body, changed, locales: [] });
};
for (const l of (g.leaderboards ?? []).filter(x => onStore(x, 'play'))) one('leaderboard', l, playLeaderboardBody(l, languages), have.leaderboards);
for (const a of (g.achievements ?? []).filter(x => onStore(x, 'play'))) one('achievement', a, playAchievementBody(a, languages), have.achievements);
return out;
}
/** Dry-plan rows (cli/lib/dry.ts) of a plan. */
export function planRows(plan: ItemPlan[]): { item: string; action: string; detail?: string }[] {
const rows: { item: string; action: string; detail?: string }[] = [];
for (const p of plan) {
rows.push({ item: `${p.kind} ${p.id}`, action: p.action, detail: p.action === 'keep' ? undefined : p.changed.join(', ') });
for (const l of p.locales) rows.push({ item: `${p.kind} ${p.id} ${l.locale}`, action: l.action, detail: l.action === 'keep' ? undefined : l.changed.map(k => `${k}=${JSON.stringify(l.attributes[k])}`).join(', ') });
}
return rows;
}
// ------------------------------------------------------------------------------------------------ project checks
export interface Finding { level: 'error' | 'warn' | 'ok'; id: string; msg: string; fix?: string }
const SKIP = new Set(['node_modules', '.git', 'build', 'Pods', 'DerivedData', '.gradle', 'intermediates', 'generated', '.storebound']);
function walk(dir: string, depth: number, pick: (f: string) => boolean, out: string[] = []): string[] {
let names: string[] = [];
try { names = readdirSync(dir); } catch { return out; }
for (const n of names) {
if (SKIP.has(n) || n.startsWith('.')) continue;
const f = join(dir, n);
let dirp = false;
try { dirp = statSync(f).isDirectory(); } catch { continue; }
if (dirp) { if (depth > 0) walk(f, depth - 1, pick, out); } else if (pick(f)) out.push(f);
}
return out;
}
export interface PgsProject {
/** Gradle files that use play-services-games(-v2). */
gradle: string[];
/** Manifest meta-data com.google.android.gms.games.APP_ID: the raw value (literal or @string/name) and where. */
manifest: { file: string; value: string } | null;
/** The resolved project id (digits) and the resource file it came from. */
appId: { value: string; file: string } | null;
}
/** Reads the Android project for Play Games Services: the Gradle dependency, the manifest meta-data and the string
* resource it points at (res/values/games-ids.xml or strings.xml). */
export function readPgsProject(root: string): PgsProject {
const files = walk(root, 7, f => /\.gradle(\.kts)?$|AndroidManifest\.xml$|[\\/]res[\\/]values[^\\/]*[\\/][^\\/]+\.xml$/.test(f));
const rel = (f: string) => relative(root, f);
const gradle = files.filter(f => /\.gradle(\.kts)?$/.test(f) && /play-services-games(-v2)?\b|games-v2/.test(readFileSync(f, 'utf8'))).map(rel);
let manifest: PgsProject['manifest'] = null;
for (const f of files.filter(x => x.endsWith('AndroidManifest.xml'))) {
const t = readFileSync(f, 'utf8');
const m = /<meta-data[^>]*android:name\s*=\s*"com\.google\.android\.gms\.games\.APP_ID"[^>]*android:value\s*=\s*"([^"]+)"|<meta-data[^>]*android:value\s*=\s*"([^"]+)"[^>]*android:name\s*=\s*"com\.google\.android\.gms\.games\.APP_ID"/.exec(t);
if (m) { manifest = { file: rel(f), value: (m[1] ?? m[2])!.trim() }; break; }
}
let appId: PgsProject['appId'] = null;
const literal = manifest?.value.replace(/^\\ ?/, '').trim();
if (literal && /^\d+$/.test(literal)) appId = { value: literal, file: manifest!.file };
else {
const names = manifest && /^@string\//.test(manifest.value) ? [manifest.value.slice(8)] : ['game_services_project_id', 'app_id', 'games_APP_ID'];
for (const f of files.filter(x => /[\\/]res[\\/]values[\\/][^\\/]+\.xml$/.test(x))) {
const t = readFileSync(f, 'utf8');
for (const n of names) {
const m = new RegExp(`<string[^>]*name\\s*=\\s*"${n}"[^>]*>\\s*([^<]*?)\\s*</string>`).exec(t);
if (m && /^\d+$/.test(m[1]!)) { appId = { value: m[1]!, file: rel(f) }; break; }
}
if (appId) break;
}
}
return { gradle, manifest, appId };
}
/** PGS project checks: the dependency, the manifest meta-data, the resource and the config's id. */
export function pgsFindings(config: Pick<ShipConfig, 'games'>, p: PgsProject, hasAndroid = true): Finding[] {
const out: Finding[] = [];
const want = config.games?.playGames?.appId;
if (!hasAndroid) return out;
if (!p.gradle.length && !usesPlayGames(config)) return out;
if (p.gradle.length && !usesPlayGames(config))
out.push({ level: 'warn', id: 'pgs.config', msg: `the Android code uses Play Games Services (${p.gradle[0]}) but the config has no games.playGames`, fix: 'add games: { playGames: { appId: "<project id>" } } so storebound checks and syncs it' });
if (usesPlayGames(config) && !p.gradle.length)
out.push({ level: 'warn', id: 'pgs.gradle', msg: 'games.playGames is set but no Gradle file uses com.google.android.gms:play-services-games-v2', fix: 'add implementation "com.google.android.gms:play-services-games-v2:<version>" to the app module' });
if (!p.manifest) out.push({ level: 'error', id: 'pgs.manifest', msg: 'no <meta-data android:name="com.google.android.gms.games.APP_ID"> in AndroidManifest.xml: sign-in fails at runtime', fix: 'add <meta-data android:name="com.google.android.gms.games.APP_ID" android:value="@string/game_services_project_id"/> inside <application>' });
else if (!p.appId) out.push({ level: 'error', id: 'pgs.app-id', msg: `the manifest's APP_ID (${p.manifest.value}) points at no string resource with the project id`, fix: 'add res/values/games-ids.xml from Play Console > Play Games Services > Setup and management > Configuration > Get resources' });
else if (want && p.appId.value !== String(want)) out.push({ level: 'error', id: 'pgs.app-id', msg: `games_APP_ID ${p.appId.value} (${p.appId.file}) differs from games.playGames.appId ${want}`, fix: 'use the resources of the games project linked to this app (Play Console > Play Games Services > Configuration)' });
else out.push({ level: 'ok', id: 'pgs.app-id', msg: `games_APP_ID ${p.appId.value} (${p.appId.file})${want ? ' matches the config' : ''}` });
if (p.appId && !want) out.push({ level: 'warn', id: 'pgs.config-id', msg: `games.playGames.appId is not set (the project has ${p.appId.value})`, fix: `set games.playGames.appId: "${p.appId.value}"` });
return out;
}
/** Game Center project checks: the entitlement in the iOS project (and that CODE_SIGN_ENTITLEMENTS references it). */
export function gcFindings(config: Pick<ShipConfig, 'games'>, ents: { file: string; caps: { cap: string }[]; referenced: boolean | null }[] | null): Finding[] {
if (!ents) return [];
const has = ents.filter(e => e.caps.some(c => c.cap === 'GAME_CENTER'));
if (!usesGameCenter(config)) return has.length ? [{ level: 'warn', id: 'gc.config', msg: `${has[0]!.file} has com.apple.developer.game-center but games.gameCenter is not true`, fix: 'set games: { gameCenter: true } so signing ensure and apple game-center keep the store in step' }] : [];
if (!has.length) return [{ level: 'error', id: 'gc.entitlement', msg: 'games.gameCenter is true but no .entitlements file has com.apple.developer.game-center', fix: 'Xcode > the app target > Signing & Capabilities > + Game Center (adds the key and CODE_SIGN_ENTITLEMENTS)' }];
if (has.every(e => e.referenced === false)) return [{ level: 'error', id: 'gc.entitlement', msg: `${has[0]!.file} has the Game Center key but no CODE_SIGN_ENTITLEMENTS points at it`, fix: 'set CODE_SIGN_ENTITLEMENTS of the app target to that file' }];
return [{ level: 'ok', id: 'gc.entitlement', msg: `com.apple.developer.game-center in ${has[0]!.file}` }];
}
/** Declarations reminders: a platform player id is a User ID on both stores. */
export function gamesPrivacyFindings(config: Pick<ShipConfig, 'games' | 'dataSafety' | 'appPrivacy'>): Finding[] {
const out: Finding[] = [];
if (!usesGameCenter(config) && !usesPlayGames(config)) return out;
const ds = (config.dataSafety as { data?: Record<string, unknown> } | undefined)?.data;
if (usesPlayGames(config) && ds && !ds.PSL_USER_ACCOUNT)
out.push({ level: 'warn', id: 'games.data-safety', msg: 'Play Games Services gives the game a player id: Data safety > Personal info > User IDs (PSL_USER_ACCOUNT) is not declared', fix: 'add PSL_USER_ACCOUNT to dataSafety.data (collected, app functionality), store-declarations skill' });
const types = (config.appPrivacy as { types?: Record<string, unknown> } | undefined)?.types;
if (usesGameCenter(config) && types && !types.USER_ID)
out.push({ level: 'warn', id: 'games.app-privacy', msg: 'Game Center gives the game a player id: App Privacy > Identifiers > User ID (USER_ID) is not declared', fix: 'add USER_ID (App Functionality, linked to the user) to appPrivacy.types, store-declarations skill' });
return out;
}
export const hasAndroidProject = (root: string): boolean => existsSync(join(root, 'android')) || walk(root, 3, f => f.endsWith('AndroidManifest.xml')).length > 0;

View file

@ -60,8 +60,12 @@ export function validateSigning(s: AppleSigning | undefined): string[] {
return e;
}
export const capabilitySpecs = (s: AppleSigning | undefined): CapabilitySpec[] =>
(s?.capabilities ?? []).map(c => (typeof c === 'string' ? { type: c } : c));
/** The capabilities the App ID must have: apple.signing.capabilities, plus GAME_CENTER when games.gameCenter is true. */
export const capabilitySpecs = (s: AppleSigning | undefined, gameCenter = false): CapabilitySpec[] => {
const out = (s?.capabilities ?? []).map((c): CapabilitySpec => (typeof c === 'string' ? { type: c } : c));
if (gameCenter && !out.some(c => c.type === 'GAME_CENTER')) out.push({ type: 'GAME_CENTER' });
return out;
};
/** Capabilities to add (never removes one: removing can break a shipped feature; extra ones are reported). */
export function planCapabilities(bundleIdId: string, existing: string[], want: CapabilitySpec[]): { create: Req[]; present: string[]; extra: string[] } {

105
cli/play/games.ts Normal file
View file

@ -0,0 +1,105 @@
// Play Games Services leaderboards and achievements from the `games` config section (cli/lib/game-services.ts),
// through the Google Play Games Services Configuration API (games/v1configuration: achievementConfigurations,
// leaderboardConfigurations; list / insert / update; the Play service account, scope androidpublisher).
// storebound play games [status] [--dry] [--yes] [--json]
// The games project itself, its Android credential (app-signing SHA-1), the web OAuth client and publishing the
// configuration have no API: `storebound console plan play-games-services` (agent-first) and `console verify`.
// Matching: games.*[].playId, else the name in the default Play language (Play generates the ids). An insert is never
// sent twice (no 5xx retry on POST; an unclear answer reads the list again); update is a PUT of the whole
// configuration with the fields Play has and we do not manage (icon, sort rank) kept. Nothing is published: the
// owner's Publish in Play Console makes the draft live.
import { playServiceAccount } from '../lib/credentials';
import type { Ctx } from '../lib/ctx';
import { confirm, need } from '../lib/ctx';
import { dryPlan } from '../lib/dry';
import { hasAndroidProject, type ItemPlan, pgsFindings, type PlayExisting, planPlayGames, planRows, readPgsProject, usesPlayGames } from '../lib/game-services';
import { PLAY_SCOPE, tokenSource } from '../lib/google-auth';
import { errorBody } from '../lib/http';
import { done, log, warn } from '../lib/log';
import * as rt from '../lib/rt';
import { AmbiguousWriteError, createOnce, retrySafe } from '../lib/upsert';
const TAG = 'play-games';
export const GAMES_CONFIG_API = 'https://gamesconfiguration.googleapis.com/games/v1configuration';
export function gamesConfigClient(root: string) {
const token = tokenSource(playServiceAccount(root), PLAY_SCOPE);
async function call<T = unknown>(method: string, path: string, body?: unknown): Promise<T> {
const url = GAMES_CONFIG_API + path;
const safe = method !== 'POST' && retrySafe(method, url);
for (let attempt = 0; ; attempt++) {
const r = await fetch(url, { method, headers: { Authorization: 'Bearer ' + (await token()), ...(body === undefined ? {} : { 'Content-Type': 'application/json' }) }, body: body === undefined ? undefined : JSON.stringify(body) });
if (r.status === 429 && attempt < 4) { await r.body?.cancel(); await rt.sleep(2000 * (attempt + 1)); continue; }
if (r.status >= 500) {
if (safe && attempt < 4) { await r.body?.cancel(); await rt.sleep(2000 * (attempt + 1)); continue; }
const t = await r.text();
if (!safe) throw new AmbiguousWriteError(`${method} ${path} -> ${r.status} ${errorBody(t, 300)}`, r.status);
throw new Error(`${method} ${path} -> ${r.status} ${errorBody(t, 300)}`);
}
const t = await r.text();
if (!r.ok) throw new Error(`${method} ${path} -> ${r.status} ${errorBody(t, 800)}`);
return (t ? JSON.parse(t) : {}) as T;
}
}
async function list(kind: 'achievements' | 'leaderboards', appId: string): Promise<PlayExisting[]> {
const out: PlayExisting[] = [];
let page: string | undefined;
do {
const r = await call<{ items?: PlayExisting[]; nextPageToken?: string }>('GET', `/applications/${appId}/${kind}?maxResults=200${page ? `&pageToken=${encodeURIComponent(page)}` : ''}`);
out.push(...(r.items ?? []));
page = r.nextPageToken;
} while (page);
return out;
}
return { call, list };
}
export const playDefaultLocale = (config: Ctx['loaded']['config']): string => config.play?.defaultLanguage ?? 'en-US';
export async function readPlayGames(c: ReturnType<typeof gamesConfigClient>, appId: string): Promise<{ leaderboards: PlayExisting[]; achievements: PlayExisting[] }> {
return { leaderboards: await c.list('leaderboards', appId), achievements: await c.list('achievements', appId) };
}
const pending = (plan: ItemPlan[]) => plan.filter(p => p.action !== 'keep');
export async function run(ctx: Ctx): Promise<void> {
const { config, root } = ctx.loaded;
const a = ctx.args;
const sub = a._[0] ?? 'sync';
if (!['sync', 'status'].includes(sub)) throw new Error('usage: storebound play games [status] [--dry] [--yes] [--json]');
if (!usesPlayGames(config)) throw new Error('games.playGames is not set in storebound.config.ts (game-services skill): nothing to do');
need(config.play?.packageName, 'play.packageName');
const pgs = hasAndroidProject(root) ? readPgsProject(root) : null;
const project = pgs ? pgsFindings(config, pgs) : [];
const appId = config.games!.playGames!.appId ?? pgs?.appId?.value;
for (const f of project) (f.level === 'ok' ? log : warn)(TAG, `${f.msg}${f.fix ? ` (${f.fix})` : ''}`);
if (!appId) throw new Error('games.playGames.appId is not set and the Android project has no games_APP_ID: create the games project first (storebound console plan play-games-services), then set the id');
const c = gamesConfigClient(root);
const have = await readPlayGames(c, appId);
const locale = playDefaultLocale(config);
const plan = planPlayGames(config.games!, config.languages, locale, have);
if (a.has('json')) console.log(JSON.stringify({ appId, leaderboards: have.leaderboards.length, achievements: have.achievements.length, project, plan }, null, 2));
if (sub === 'status' || a.has('dry')) {
if (!a.has('json')) console.log(dryPlan(`play games (project ${appId})`, planRows(plan)));
return;
}
if (!pending(plan).length) { done(TAG, `Play Games Services in step: ${have.leaderboards.length} leaderboard(s), ${have.achievements.length} achievement(s)`); return; }
console.log(dryPlan(`play games (project ${appId}, to write)`, planRows(plan)).replace(/^dry run: /, '').replace(/; nothing written/, ''));
if (!(await confirm(ctx, 'Write these Play Games Services drafts? (nothing is published; the owner publishes in Play Console)'))) return;
for (const p of pending(plan)) {
const kind = p.kind === 'leaderboard' ? 'leaderboards' : 'achievements';
const name = (p.attributes.draft as { name: { translations: { locale: string; value: string }[] } }).name.translations.find(t => t.locale === locale)?.value;
if (p.action === 'create') {
const r = await createOnce({ what: `${p.kind} ${p.id}`, tag: TAG,
create: async () => (await c.call<PlayExisting>('POST', `/applications/${appId}/${kind}`, p.attributes)).id,
find: async () => (await c.list(kind, appId)).find(x => x.draft?.name?.translations.some(t => t.locale === locale && t.value === name))?.id ?? null });
log(TAG, `${p.kind} ${p.id}: created as ${r.value} (set playId: "${r.value}" in the config to match it by id)`);
} else {
await c.call('PUT', `/${kind}/${encodeURIComponent(p.storeId!)}`, p.attributes);
log(TAG, `${p.kind} ${p.id}: updated ${p.changed.join(', ')}`);
}
}
const left = pending(planPlayGames(config.games!, config.languages, locale, await readPlayGames(c, appId)));
if (left.length) warn(TAG, `read back: ${left.map(p => `${p.kind} ${p.id}`).join(', ')} not shown as written yet; run storebound play games status in a minute`);
done(TAG, 'Play Games Services drafts written; publish them with the games project in Play Console (the owner\'s Publish button: storebound console plan play-games-services)');
}