validate: removed-from-sale IAPs are no blockers; shots capture --device landscape (Mac / Chromebook frames from a web build); playwright lookup says why each place failed
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13 changed files with 230 additions and 48 deletions
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@ -202,7 +202,9 @@ export interface ShotsConfig {
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/** Tablet frames: default 1032 x 1352 @2x (13" iPad minus its 24 px bar) with apple.ipad, else 800 x 1240 @2x. */
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tablet?: { w: number; h: number; dpr?: number; bar?: number };
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/** Landscape layout (Mac, Chromebook, and the Play tablet slots with playTablets): copy on one side, the frame on the
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* other. Frames: <frames>/<lang>/landscape/<name>.png at `size` CSS px (default 1440 x 900 @2x). frame: 'window' (a
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* other. Frames: <frames>/<lang>/landscape/<name>.png at `size` CSS px (default 1440 x 900 @2x = 2880 x 1800), made by
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* `shots capture --device landscape` (web source: a desktop viewport, no touch, no status bar crop; ios-sim / android-emu
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* have no landscape device, use a web build or a folder). frame: 'window' (a
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* Mac window around the game, the default for mac) or 'none' (the bare frame, the default for Play sizes). side:
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* where the copy goes (default 'left'). playTablets: render tab7 / tab10 landscape (1920 x 1080 / 2560 x 1440). */
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landscape?: { frame?: 'window' | 'none'; side?: 'left' | 'right'; playTablets?: boolean; size?: { w: number; h: number; dpr?: number } };
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@ -217,7 +219,7 @@ export interface ShotsConfig {
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/** One raw frame. Web: `path` (+ query). Simulator / emulator: `url` deep link and / or `args` / `extras`. */
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/** Web capture: a selector, candidates tried in order, or per layout { phone, tablet, any } (own list first). Prefer data
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* attributes (`[data-shot="shop-row"]`); `text=Shop` and `role=button[name="Shop"]` work as fallbacks. */
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export type ShotSelector = string | string[] | { phone?: string | string[]; tablet?: string | string[]; any?: string | string[] };
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export type ShotSelector = string | string[] | { phone?: string | string[]; tablet?: string | string[]; landscape?: string | string[]; any?: string | string[] };
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export interface ShotSpec {
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/** Web: wait (up to the waitFor timeout) until one of these matches, before waitFor; a miss names the selector and the size. */
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@ -235,7 +237,10 @@ export interface ShotSpec {
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delayMs?: number;
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/** Web: JS run in the page before the screenshot. */
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eval?: string[];
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device?: 'phone' | 'tablet' | 'both';
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/** Which frames this shot makes: phone (default), tablet, both (phone + tablet), landscape (<lang>/landscape/<name>.png at
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* shots.landscape.size, web source only). When the project renders a landscape size (apple.mac, play.chromebook,
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* shots.landscape.playTablets), shots without a device and 'both' shots also make a landscape frame. */
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device?: 'phone' | 'tablet' | 'both' | 'landscape';
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/** Web, capture.session "per-language": how this shot is reached in the already booted page. "spa" (default):
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* history.pushState to its path + a popstate event, then waitFor / eval (switch scenes from those); "reload":
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* page.goto in the same page. A failing waitFor there falls back to a fresh page. */
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