teaser: render.ts --scale 2, the 3840x2160 master for 4K uploads (same page at device scale 2, desktop frames captured at @3x into out/desktop@3x, demo game renders at 2x into out/assets@2x, H.264 high about 40 Mbps, AAC 320 kbps, +faststart; no web version); desktop.ts captureDesktop takes a scale and an output folder
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3 changed files with 34 additions and 15 deletions
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@ -69,6 +69,7 @@ game's store captures and renders:
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cd examples/demo-game && bun serve.ts & bun ../../cli/index.ts shots capture && bun ../../cli/index.ts shots fonts && bun ../../cli/index.ts shots render
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# from the repo root
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bun media/teaser/render.ts > media/teaser/out/render.log 2>&1 & # master, sound, poster, web version: about 20 min
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bun media/teaser/render.ts --scale 2 > media/teaser/out/render-4k.log 2>&1 & # 3840x2160 master for X (about 40 Mbps, AAC 320k): about 45 min
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bun media/teaser/render.ts --desktop # capture the desktop app frames again (after a UI change)
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bun media/teaser/render.ts --animatic ../storebound-dist/teaser-v9-animatic # draft.mp4 (960x540), contact-sheet.png, shots.md: for the owner's OK
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bun media/teaser/render.ts --stills 2.5,13.5,38 # PNG stills in out/stills for a quick layout check
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