agent rules: first rule "Do it, don't ask" (agents-core and every adapter, README, store-pitfalls lead, first-release, declarations and console skills); the agent runs the real command after the dry run, the owner presses only final public or irreversible buttons and answers compliance facts in one batch; handoff text removed from skills; tests/do-it-dont-ask.test.ts. Pitfall 26

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CRTkafa 2026-10-12 09:28:45 +08:00
parent fc524cd2d4
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22 changed files with 393 additions and 105 deletions

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@ -9,6 +9,7 @@ fails without the fix.
| # | date | lesson | guard |
|---|---|---|---|
| 26 | 2026-10 | An agent using storebound spent hours handing the owner one click, command or answer at a time ("press Next", "download the CSV template", "now run the upload", a compliance question in the middle of a run): skills said "let the owner do it" / "by hand" for navigation, exports and uploads. | The first rule "Do it, don't ask" heads `docs/agents-core.md` (every generated adapter), README and the store-pitfalls skill: the agent does API calls, uploads, builds, exports, console navigation and forms itself; the owner presses only the final public or irreversible buttons and answers the facts no file proves in one batch at the start. `tests/do-it-dont-ask.test.ts` checks the rule is there and fails on skill text that hands navigation, draft saves, exports, uploads or form filling to the owner. |
| 25 | 2026-10 | In a non-interactive shell `play build` stopped in Gradle with "SDK location not found" (no `ANDROID_HOME` there, `local.properties` gitignored) although the SDK was in `~/Library/Android/sdk`; `apple upload --no-wait --yes` sent the IPA for over 10 minutes without a line (progress every 10th part only, no per-part or per-call timeout). | `resolveAndroidSdk` (ANDROID_HOME, ANDROID_SDK_ROOT, `sdk.dir` in local.properties, the Android Studio default folder; only folders with platforms/ or platform-tools/) hands the SDK to Gradle in the environment, never writes local.properties, stops before Gradle with the places checked; `doctor` shows it (`cli/lib/tools.ts`, `cli/play/build.ts`, `cli/doctor.ts`). `apple upload` prints the size, a line per part and a 20 s heartbeat (api, altool, processing wait), per-part and per-call timeouts, `--timeout` exits 7 with the resume hint (`sendParts` in `cli/apple/upload.ts`, `cli/lib/progress.ts`; `tests/tools-path.test.ts`, `tests/build-sign.test.ts`, `tests/upload-progress.test.ts`). |
| 24 | 2026-10 | `flow run release --apply --yes` ran `apple upload --no-wait`, which printed "not a terminal: re-run with --yes to confirm" and declined, yet the flow logged "4/13 upload: ok" and went on to `apple testflight wait` for a build that was never uploaded: a declined confirmation exited 0, and the flow's `--yes` never reached the steps. | `confirm()` (`cli/lib/ctx.ts`): every decline (answered no, not a terminal without `--yes`, under serve) prints `declined: <reason>` and exits 3 (`DECLINED_EXIT`). `flow run` reports "step N declined: <reason>" (status `declined`) and stops; `--apply --yes` adds `--yes` to write steps only (`planStep`, `declinedReason`; `tests/flow.test.ts`). |
| 23 | 2026-10 | Capacitor: native build ships old web assets. `flow run release --apply` went straight into `apple build` (xcodebuild archive) with `ios/App/App/public` and `android/app/src/main/assets/public` 3.5 hours older than the latest source commit: the native projects hold the copy `npx cap sync` made last, and nothing ran the web build + cap sync first, so the old game would have shipped. | New `build.prebuild` (per store `apple.prebuild` / `play.prebuild`): `apple build` / `play build` run it first (printed, streamed, nonzero exit stops; `--dry` only prints; `--no-prebuild`; once per `flow run` through `STOREBOUND_PREBUILD_DONE`). After it, a Capacitor project's copied `public/index.html` must be newer than the last commit outside ios/ android/ node_modules/ store/ .storebound/ and `<webDir>/index.html`, else the build stops ("web assets are older than the source ..."; `--allow-stale-web` overrides). `check` warns when stale without a prebuild; build output and dry plan show the bundle's sha256 + mtime. Monorepo (`apps/native` with its own capacitor.config.ts, android/, ios/; `play build` failed with "no Gradle project ... in android or ."): the one Capacitor project one or two levels down is found and named, several ask for `play.build.dir` / `apple.build.*` (`cli/lib/web-assets.ts`, `tests/web-assets.test.ts`). |