shots: Mac App Store screenshots (mac size, APP_DESKTOP to the macOS version), a landscape layout (Mac window or bare; Mac, Play Chromebook, Play tablets), safe margins in every template checked by shots check from the render's layout boxes, a contact sheet timeout that scales with images, sizes and load; pitfall 80
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[All docs](README.md) · [README](../README.md)
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## Mac, landscape and safe margins
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- **Mac App Store:** `apple.mac: true` renders `mac` (2880 x 1800; Apple takes the four 16:10 sizes 2880 x 1800,
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2560 x 1600, 1440 x 900, 1280 x 800, no alpha), checks it, and `apple screenshots --platform macos` uploads it as
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`APP_DESKTOP` to the macOS version. `validate` notes a macOS version without Mac screenshots.
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- **Landscape layout:** copy on one side, the game or app on the other, in a Mac window (`shots.landscape.frame:
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'window'`) or bare (`'none'`). Used for `mac`, for Play's `chromebook` size (`play.chromebook`, console only: no API
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type) and, with `shots.landscape.playTablets`, for the Play 7" / 10" tablet slots. Frames: `<frames>/<lang>/landscape/`.
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- **Safe margins:** every template keeps text and logo 7 % of the width from the sides and 5 % of the height from the
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top; `shots check` measures the layout boxes recorded at render time and fails anything under 6 % / 4 %.
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## Header and Search Results (App Store creative assets, iOS / iPadOS 27+)
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Since 5 Oct 2026 the App Store version page has a "Header and Search Results" tab next to "App Previews and
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Screenshots". Optional: without these assets the App Store uses in-app events, app previews and screenshots.
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