validate: macOS versions need Mac screenshots, Play reads survive an ended edit; macOS build numbers across platforms; Mac build prebuild + apple.macAppCheck; signing wording off the Mac; dry flows plan uploads
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21 changed files with 519 additions and 57 deletions
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@ -1,9 +1,11 @@
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# storebound flow "beta" for a game: a playtest build on TestFlight and Play internal testing.
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# storebound flow run beta VERSION=1.2.0 [--apply]
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# VERSION is required ("?"). GROUP empty = the internal group of apple.testflight.groups (the group `internal: true`);
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# GROUP=<name> picks a TestFlight group that exists (or is listed in apple.testflight.groups).
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description: Next game build to TestFlight and Play internal testing
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params:
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VERSION: "1.0.0"
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GROUP: "Playtesters"
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VERSION: "?"
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GROUP: ""
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steps:
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- id: check
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run: check
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@ -25,8 +27,14 @@ steps:
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if: apple
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run: apple testflight wait --build ${BUILD} --version ${VERSION}
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- id: distribute
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if: apple
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if: apple && ${GROUP}
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run: apple testflight distribute --build ${BUILD} --group ${GROUP}
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- id: distribute-internal
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if: apple && !${GROUP} && ${config.testflight.internal}
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run: apple testflight distribute --build ${BUILD} --group ${config.testflight.internal}
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- id: no-group
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if: apple && !${GROUP} && !${config.testflight.internal}
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owner: "No TestFlight group: pass GROUP=<name> or add a group with internal: true to apple.testflight.groups, then storebound apple testflight distribute --build ${BUILD} --group <name>"
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- id: play-build
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if: play
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run: play build --version-name ${VERSION}
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@ -3,10 +3,13 @@
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# storebound flow run release VERSION=1.2.0 --apply writes run for real; each command still asks you first
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# storebound flow run release --resume --apply continue after fixing a failed step
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# Steps are storebound commands (no "storebound" prefix). `if: apple` / `if: play` skip a store the config does not
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# have; `owner:` steps are never run, they list what you click. `sh:` runs your own build command (only with --apply).
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# have; `if: ${PARAM}` turns an optional step on by a param (MAC_TAURI=<src-tauri> adds the macOS build, PLAY_TRACK=beta
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# uploads to Play open testing); VERSION is required; `owner:` steps are never run, they list what you click. `sh:` runs your own build command (only with --apply).
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description: Build, upload and check one game version on both stores, then your Submit click
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params:
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VERSION: "1.0.0"
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VERSION: "?"
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MAC_TAURI: ""
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PLAY_TRACK: "internal"
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steps:
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- id: shots
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if: exists store/renders
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@ -24,12 +27,21 @@ steps:
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- id: wait
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if: apple
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run: apple testflight wait --build ${BUILD} --version ${VERSION}
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- id: mac-build
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if: apple && ${MAC_TAURI}
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run: apple build --platform macos --tauri ${MAC_TAURI} --version ${VERSION} --build-number ${BUILD}
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- id: mac-upload
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if: apple && ${MAC_TAURI}
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run: apple upload --platform macos --no-wait --allow-existing
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- id: play-build
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if: play
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run: play build --version-name ${VERSION}
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- id: play-upload
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if: play
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run: play upload --track internal
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run: play upload --track ${PLAY_TRACK}
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- id: promote
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if: play && ${PLAY_TRACK} != production
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owner: "Play Console: promote the ${PLAY_TRACK} release to production (storebound play release --version-code <code> --production completed once you agree)"
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- id: whats-new
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if: exists store/whats-new
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run: whats-new apply
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@ -43,4 +55,4 @@ steps:
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- id: plan
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run: release plan ${VERSION}
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- id: submit
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owner: "App Store Connect: Submit for Review (version ${VERSION}, build ${BUILD}). Play Console: promote the internal release and Send changes for review"
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owner: "App Store Connect: Submit for Review (version ${VERSION}, build ${BUILD}). Play Console: promote the ${PLAY_TRACK} release and Send changes for review"
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