Commit graph

12 commits

Author SHA1 Message Date
CRT
49557b4c74 teaser: no text overflows anywhere: teaser.textCheck(t) checks every visible text node (scroll size within its element, its box inside its card, every card in frame as drawn), render.ts --animatic runs it at every frame of the whole teaser into animatic-checks.json and tests/teaser.test.ts requires zero problems; reject titles shortened ('No demo account', 'Manifest refused'); fixes it found: terminal and pile rows wrap instead of being cut with an ellipsis, the scan findings wrap, the pile shows only the rows that fit whole (no streaming past the edge), caption, edge word, labels and end card line heights fit their glyphs, builds and products push straight in so the terminal stays in frame 2026-10-14 05:47:42 +08:00
CRT
20a764b3ee teaser: the reject shot redone (7-11 s, 4 s): the common rejections storebound catches as real scan finding cards landing one per beat (2.1(a) demo account, 5.1.1(v) account deletion, 5.1.2(i) ATT from tests/fixtures/scan/teaser; ITMS-91064 from the new teaser-manifest fixture), guideline + one plain line each, then our own REJECTED stamp hits the stack on the beat at 9.5 s, no shake (one 4 px 1-frame jolt), a 3% push, the picture darkens into the cut; caption 'Rejected. Again.'; later shots +1.5 s (42.5 s, every cut on a beat, music follows the scenes, a thud per card and a hit on the stamp); render.ts --animatic --range a,b and --sheet a,b,fps, and the reject cards' boxes per frame in animatic-checks.json; tests: real finding lines, beat timing, and every card inside 6% safe margins at every frame 2026-10-14 05:47:42 +08:00
CRT
c608b9f63e teaser v9 animatic: 41 s story cut tight (hard cuts on the beat, 2-4 s shots, frame 0 moving, every shot opens on its subject, captions <= 6 words held >= 2 s, end card with npx storebound init held 4 s); render.ts --animatic (960x540 draft with sound, contact sheet, shot list, end-card layout checks); tests for the v9 timing rules 2026-10-14 01:05:24 +08:00
CRT
0b6c8cd7a0 teaser v8: a 58 s story instead of a feature list (the game is done; the stores pile up; one missing line; hand it to your AI; a montage of builds, screenshots, products, forms, consoles; the scan turns green; one button is yours; Waiting for review; the end card), one short line per scene, cuts on the 120 BPM beat; music rewritten for the arc (calm, tension, near silence, a driving build, a stop, a resolve), mastered with one gain instead of dynamic loudnorm; the pile shows real console plan, Data safety CSV and price sheet lines, the builds beat real apple / play build dry runs; desktop.ts captures submit-ready (Send for review before the press); tests check every line, the beat-aligned cuts and the caption times; two unused teaser icons dropped 2026-10-13 04:48:33 +08:00
CRT
614c32bcba teaser v7: 62 s, two new scenes (consoles: the real console plan of apple-app-privacy, then the app's plan panel stopping at Publish; resubmit: back from App Review, Resubmit), submit renewed as the app's own send-for-review (dry-run plan with Continue, then Waiting for review); v6's desktop scene folded into it; console plan lines checked against real output, cuts on the beat, image decodes batched with retries 2026-10-13 03:49:42 +08:00
CRT
930f960318 teaser v6: 55.5 s, v5 kept, its desktop part grown to four scenes
Portfolio (every app, both stores, rollout %, crash sparklines), the Growth and
Health charts with a real hover sweep (one captured frame per hovered day, the
pointer follows the recorded positions), the Prices matrix (both stores per
country, gaps marked), then v5's release timeline and 0 blockers. All frames are
real fixture-mode captures (desktop.ts). Tests: scenes 4-5 s, 50-60 s total,
captions >= 3 s, every desktop frame captured by desktop.ts and present.
2026-10-12 02:32:53 +08:00
CRT
f07f3acbd8 teaser v4: calm 60 s 16:9 cut, from an empty folder to ready on both stores
Nine scenes of 6-7 s, one slow camera move each, soft dissolves, one plain-English caption per scene at the top
(on screen at least 4 s): the stores' to-do list and one rejection mail, `init` in an empty folder, the agent prompt
and `release plan` (25 steps), store text and renders in 7 sizes x 4 languages, `play products --dry` and
`catalog diff`, the scan's declarations proposal with the ask-owner line, three findings with plain reasons turning
green, the desktop release timeline and Store readiness "No blockers", Submit and the end card.

Every CLI line is real output: tests/teaser.test.ts runs each command (store answers from
tests/helpers/teaser-store-mock.ts, preloaded through bunfig.toml, never the network) and checks scene lengths,
caption holds, the 55-65 s total and 16:9 only. The vertical output is gone; the web version targets 4.5 MB.
Calmer music (D major pads, soft pluck, bells on scene changes). desktop.ts adds the Store readiness frame.
2026-10-12 01:48:03 +08:00
CRT
8fcc78bb52 teaser: CLI montage before the Submit card (api coverage, play build --dry, console fill --dry), real output checked in tests 2026-10-12 00:52:13 +08:00
CRT
0092a67fc7 Teaser remake: inbox hook, real scan and re-scan, screenshot wall, Data safety, three desktop scenes, Submit card
New cut on the approved storyboard (33.75 s, every cut on the 128 BPM beat): rejection mails in a generic inbox,
storebound scan typed on black with its real output (tests/fixtures/scan/teaser), the re-scan of the fixed copy
(new fixture teaser-fixed) flipping five reds to green, 200 store screenshots, 764 Data safety answers, the desktop
app's Portfolio, release timeline (rollout to 20%) and Checks tab, then the Submit card and the logo.
60 fps capture blended to 30 fps for motion blur, whip / mask / zoom transitions, sound design on every cut,
a 1280x720 web version. tests/teaser.test.ts checks the scan text, beat grid, caption length and holds.
2026-10-11 23:54:19 +08:00
CRT
cec0ac2ffe Teaser: Phosphor cursor and icons, a desktop app scene, new render for the site
- The mouse cursor and the blocker-list icons are Phosphor files (media/teaser/icons, copied unchanged by
  tools/site-icons.ts) shown as CSS masks; no hand-written SVG left in media/teaser.
- The no-handmade-svg guard now covers media/teaser: no inline SVG, every referenced icon is a vendored Phosphor file,
  byte-equal to the package.
- New 6-bar desktop scene before the Submit card: real frames of apps/desktop in fixture mode (media/teaser/desktop.ts,
  captured headlessly) in a CSS window: portfolio across studios, the release track of both stores, the Growth chart
  with its tooltip, the Cmd+K palette, a price-sheet dry-run diff, the confirm dialog, and Submit for review left to
  the console. Music and timeline follow (26 bars, 48.75 s).
- End card: "Desktop app for macOS, Windows, Linux".
- site/img/teaser.mp4 (1280x720 H.264, about 3 MB) and its poster re-rendered; ?v= bumped, captions say 49 s.
2026-10-11 10:59:32 +08:00
CRT
de555b7524 New logo from one master: brand/, tools/brand-assets.py makes every app icon, favicon, header mark and og image; no hand-written SVG left 2026-10-11 10:13:13 +08:00
CRT
b142cf6d21 Teaser video source: scripted terminal timeline, procedural music, render script (media/teaser)
HTML/CSS/JS timeline rendered frame by frame in headless Chrome, original music synthesized with OfflineAudioContext, ffmpeg encode + loudnorm. Outputs go to media/teaser/out (gitignored); poster.jpg is the end card.
2026-10-11 01:02:17 +08:00