`console fill --fresh-profile` failed with "Executable doesn't exist ...
chromium-1187" when only Playwright's headless shell was downloaded,
although Google Chrome was installed (also with STOREBOUND_CHROME set).
The Chrome launch did run, but failed because an earlier storebound run
still held the profile, and the fallback rethrew the FIRST error.
Every launch (renders, captures, console profile and copy modes, the
desktop sidecar) now goes through one resolver that checks the exact
executable before trying it:
- headless: STOREBOUND_CHROME, headless shell, full Chromium, Chrome
- visible / persistent: STOREBOUND_CHROME, Google Chrome, full Chromium
(channel "chromium"); never the headless shell
- copy mode: Google Chrome only
A missing browser is skipped; an installed one that fails reports its own
error; nothing usable names what was looked for plus the doctor /
playwright install hint. A profile whose SingletonLock names a live
process is reported before launching.
Root cause: the per-character font probes were inline spans side by side, so Chrome shaped f + i into the fi ligature across them and the lone i probe reported no glyph of ours. Each probe is now its own block. The Google Fonts text= subsets keep the GSUB ligatures; regression test with a real Montserrat text= subset.
--help / -h prints the command's usage and exits 0 before any config, render or network; unknown flags exit 2 with the usage (cli/data/flags.json from tools/gen-flags.ts). Command tables moved to cli/commands.ts; ads apple reachable again; shots render --scenes rejects unknown ids at once.
Web capture runs frames in parallel browser contexts (default from the CPU count, lower for GPU-heavy capture),
logs n/total + ETA and goto / waitFor / eval / delay / screenshot per frame, writes .storebound/capture-report.json
with the slowest frames and steps. shots.capture.session 'per-language' boots the app once per language and device
and switches shots via pushState / popstate (navigate 'spa') or goto (navigate 'reload'), falling back to a fresh
page when a precondition fails. .storebound/capture-cache.json skips frames with unchanged inputs; --only-missing,
--force. shots render renders with --concurrency pages and async ffmpeg.
Lilita One lacks most of Latin Extended-A (Turkish s-cedilla, g-breve, dotted I ...), so Turkish titles were drawn
with a silent browser fallback while shots check passed. shots fonts now reads the cmap of every face (pure TS,
TTF/OTF/WOFF/WOFF2), adds a Noto fallback per missing character or fails with language + characters; render
measures which face drew each character (CDP probes) and records it in report.json; check errors on fallbacks the
config did not choose (shots.fonts.fallback) and on system-font glyphs. Default game title font: Paytone One.
Navigation after sign-in (navPlan + navigate): App Store Connect Apps > + > New App
(EN/TR), App Privacy by /apps/<appId>/distribution/privacy or the app list, Play app
list by package name > Policy and programs > App content > Start / Manage. Every
navigation click goes through navClick: the click gate stays absolute, only a link
named exactly Start / Manage / Başla / Yönet passes. Each step is logged; a step not
found in time or two matching apps -> the printed steps and wait (no crash).
The TR gate now refuses "uygula" (apply) but not "uygulama" (app).
Browser (cli/console/session.ts): attach to a Chrome with remote debugging (--cdp or
DevToolsActivePort), else on macOS a temporary profile with only Local State and the
profile's Cookies filtered to the console hosts, opened in real Chrome and deleted at
the end, else storebound's own profile (--fresh-profile). Cookies are never printed.
Desktop: fresh_profile option, the dialog says it uses the Chrome sign-in.
Tests: navigation fixtures (ASC EN/TR, Play list, App content, missing step,
duplicates, deny-listed decoys), session file selection, host filter, cleanup, and a
real-Chrome copy-mode test on a throwaway profile and a local site.
prices export --json reads the current prices without writing; inspect --declarations gives Data safety, the App
Privacy answers it suggests, app info, export compliance and App Review details with every question only the owner
can answer; play data-safety keeps the uploaded CSV in .storebound/ so changes since the upload show (Play cannot read
the form back); shots gallery --json carries the renders folder; inspect --render returns one render as a data: URL
from inside the renders folder only.
- portfolio.status returns apps: identity with both platforms, offline config check, release trains
(current = highest version live on a store, next = highest above it; per-store phase, build,
rollout fraction) and catalog parity (config vs both stores) when live
- inspect --json adds product ids and the subscription count
- system.tools: ffmpeg, ffprobe, Chrome / Chrome for Testing, Xcode tools, simctl, adb, git with
versions and source; STOREBOUND_TOOL_PATH (front of PATH for every command) and STOREBOUND_CHROME
(Playwright executablePath) let the desktop app hand over its own copies
apple ppo status | create --variant b[,c] | upload --variant b | start | stop: v2 experiments (platform IOS, traffic
proportion), one treatment per shots variant (max 3), a treatment localization per App Store locale, and the variant
renders synced into the treatment screenshot sets (shared MD5-idempotent set sync with apple screenshots, which no
longer creates sets on --dry). start / stop ask first and are not MCP tools; MCP: apple_ppo_status, apple_ppo_create,
apple_ppo_upload. Play experiments stay console-only (documented).
apple.iphoneMedium (off by default): iphone-medium size key, 1206 x 2622 (1179 x 2556 accepted), uploaded as
APP_IPHONE_61; rendered, checked, required and uploaded only when enabled. Apple's scaling rule documented in the config
and the store-screenshots skill.
- Apple sizes accepted portrait or landscape; Play screenshots any accepted size (320-3840 px, at most 2:1);
Play rejects 16-bit PNGs; feature graphic exactly 1024 x 500
- Required sets per language (Apple only with an App Store locale, Play only with a Play code)
- shots check scans A/B variant folders only with --variants
- validate adds the local renders checks: store errors are blockers, overflow flags warnings (--no-local skips)
- Tablet frames default to the 13" iPad screen (1032 x 1352 @2x below a 24 px bar) when apple.ipad is set
- shots.capture.cropTop takes a number or { phone, tablet }; default is the frame's bar share per device class
- capture warns when a cropped frame does not match the frame aspect
- apple screenshots uploads ipad13 as APP_IPAD_PRO_3GEN_129 only with apple.ipad; validate requires it then
- ios-sim: one warm-up launch after a cold boot (ios.warmupMs, default 8000) so the first frame is not blank
simctl / adb / ffmpeg argv builders in devices.ts; capture.ts runs them with
per-shot progress, --dry, clear errors when xcrun / adb / ffmpeg are missing,
status bar restore, and shuts down only a simulator it booted (--keep-booted).
Salvaged from wip/shots-pipeline. Pure modules (spec, devices, report, video,
check), variant support in render / lib, 13" iPad size and 3:4 template layout.
Not all of it is wired into the CLI yet.