Nine scenes of 4-5 s (4.5 / 4.5 / 5 / 5 / 4.5 / 5 / 5 / 4.5 / 4), one camera move per scene with a quick quartic
ease-out that settles at 80% of the scene, 0.4 s dissolves on the cuts. Captions fade in and out faster and stay fully
on screen 3.25-4.25 s. Long terminal output streams faster instead of being cut: init types at 22 cps with 0.12 s
lines, the prompt at 40 cps, the plan at 0.13 s per line, products, declarations, form rows and findings closer
together.
tests/teaser.test.ts: scenes 4-5 s, 38-46 s in total, captions at least 3 s.
Nine scenes of 6-7 s, one slow camera move each, soft dissolves, one plain-English caption per scene at the top
(on screen at least 4 s): the stores' to-do list and one rejection mail, `init` in an empty folder, the agent prompt
and `release plan` (25 steps), store text and renders in 7 sizes x 4 languages, `play products --dry` and
`catalog diff`, the scan's declarations proposal with the ask-owner line, three findings with plain reasons turning
green, the desktop release timeline and Store readiness "No blockers", Submit and the end card.
Every CLI line is real output: tests/teaser.test.ts runs each command (store answers from
tests/helpers/teaser-store-mock.ts, preloaded through bunfig.toml, never the network) and checks scene lengths,
caption holds, the 55-65 s total and 16:9 only. The vertical output is gone; the web version targets 4.5 MB.
Calmer music (D major pads, soft pluck, bells on scene changes). desktop.ts adds the Store readiness frame.
Conflict in cli/lib/config.ts (play section): kept play.build from main and the new targetAges, accountType, accountCreated and billingPrograms. Adapters and API tables regenerated (unchanged).
Conflicts resolved for both sides:
- cli/lib/plist.ts, cli/lib/zip.ts: one implementation each. plist reads XML (text or
bytes, attributes tolerated) and binary plists; ads scan now reads bytes, so a binary
Info.plist works too. zip gains unzip() for the Play report exports on top of
zipEntries / zipRead.
- apple upload waits with testflight wait's loop (waitForBuild) instead of its own copy;
BUILD_DONE removed.
- config, credentials (profiles, keystore, ASC_VENDOR_NUMBER, now also a profile key),
command table, MCP tools, credentials template, README, CHANGELOG: union.
- MCP: --write stays forbidden; the three pull tools are the listed local-file exception
(LOCAL_WRITE_TOOLS), so scan --write remains unreachable.
- Adapters and API coverage tables regenerated.
Play rules verified against the live Policy Center / Play Console Help pages
(checked 2026-10-11, cited in cli/lib/scan/play-rules.ts): restricted
permissions and their declarations (background location, photo / video, All
files access, AccessibilityService, REQUEST_INSTALL_PACKAGES, Health Connect,
full-screen intent, VpnService), prominent disclosure and the in-app privacy
policy, Data safety vs SDK disclosures, Families (certified ad SDKs, AD_ID,
location), AD_ID on targetSdk 33+, 16 KB page sizes (Unity, React Native, NDK,
AGP, prebuilt .so), testing for new personal accounts, Play metadata, ads at
launch, payments outside Play Billing, impersonation. Detection reads manifest
components, accessibility configs, strings.xml, native toolchain versions and a
local build's merged manifest. New fixtures and tests; README table per store.
- apple testflight wait --build N (progress, timeout, exit 0/1/7) and expire --keep N | --older-than D (dry run, asks)
- apple iap-submit: IAP / subscription / group versions into a review submission; first of a type only with the app
version (--with-version), --no-submit keeps the draft; read-only MCP plan
- apple listing pull, play listing pull (diff, --write), catalog pull (config proposal, never rewritten)
- whats-new --languages / check / apply: one file per language, agent or hook translation, per-store limits
- apple offer-codes, win-back, promoted, preorder; Play pre-registration as a guide (no API)
- apple cpp and apple events: list, create, upload, submit (asks)
- reports: Apple sales / finance, Play earnings / sales into .storebound/reports with summary and CSV
- triage: TestFlight crash / feedback and Play error reports grouped by signature, device, OS
- aso rank: iTunes Search API ranks and competitors, rate limited
- ads scan: AdAttributionKit / SKAdNetwork Info.plist and source checks
- tests against recorded, sanitized answers; skills, README, CHANGELOG
New cut on the approved storyboard (33.75 s, every cut on the 128 BPM beat): rejection mails in a generic inbox,
storebound scan typed on black with its real output (tests/fixtures/scan/teaser), the re-scan of the fixed copy
(new fixture teaser-fixed) flipping five reds to green, 200 store screenshots, 764 Data safety answers, the desktop
app's Portfolio, release timeline (rollout to 20%) and Checks tab, then the Submit card and the logo.
60 fps capture blended to 30 fps for motion blur, whip / mask / zoom transitions, sound design on every cut,
a 1280x720 web version. tests/teaser.test.ts checks the scan text, beat grid, caption length and holds.
apple signing status|ensure: bundle id capabilities, a distribution certificate from a key made locally (kept in .storebound/signing, never printed), App Store profiles installed for Xcode; Developer ID 403 explained.
apple build / apple upload: xcodebuild archive + export with a generated ExportOptions.plist, next build number, App Store Connect API build upload (or altool), processing wait. Native, Capacitor, React Native, Flutter, Unity projects.
play build / play upload: Gradle bundleRelease with the upload key passed through the environment, next versionCode read back from the AAB, testing tracks only.
originality: offline Guideline 4.3 check (name, listing text, icon and screenshot perceptual hashes, project structure).
New skill build-and-sign; zero new dependencies.
- specs/: Apple's App Store Connect OpenAPI 4.5.1 and the Google discovery docs for androidpublisher v3 and
playdeveloperreporting v1beta1, pinned with URL, date and SHA-256 (specs/SOURCES.json)
- tools/gen-api.ts: one row per operation (cli/api/apple.gen.ts 1303, cli/api/play.gen.ts 170), a scan of which
operations the commands already call (cli/api/wrapped.gen.ts) and docs/api-coverage.md; CI checks freshness
- cli/api/client.ts + types.ts: generic URL / parameter building, retries with Retry-After, pagination, types derived
from the rows; auth reuses ascJwt and the Play service account
- cli/api/gate.ts: GET runs, writes dry unless --yes in a TTY, owner-only operations need the id typed, nothing
written under MCP or serve; MCP gets the read-only api_get
- storebound api list | coverage | apple|play <op|METHOD path>; skill store-api, README, CHANGELOG, tests
- storebound.workspace.json: app folders (globs), studios with accounts by credential profile, ignore list, the
desktop's pairing overrides; ws init | list | status | check | validate | run | apps import | desktop export/import
- credential profiles in ~/.storebound/credentials/<profile>.json or env, --account <profile> on any command
- release status / release plan <version>, table or --json; MCP workspace_list, workspace_status, release_status,
release_plan (read-only)
- pairing rules (cli/lib/identity.ts), release lanes (cli/lib/train.ts) and the per-app status read
(cli/lib/app-status.ts) shared with the desktop instead of copied
- tests with sanitized fixtures, README, skills, CHANGELOG
Detects the stack (native iOS / Android, React Native, Expo, Capacitor, Cordova,
Flutter, Unity, Godot) and the SDKs from a maintained table with versions,
file:line and each vendor's disclosure page, then reports App Store and Google
Play rejection risks with guideline, evidence, fix, severity and skill: 2.1(a)
demo account and placeholder text, 5.1.1(v) account deletion, 4.8 login
services, 3.1.1 restore and outside payments, 3.1.2 subscription info, 5.1.2(i)
ATT, purpose strings, privacy link, privacy manifest, 2.3.10, 2.3.7, 2.3.8, 4.2
web wrappers, 2.5.1, 2.5.5, ATS, export compliance, 1.3 kids ads, review
prompts, privacy labels vs SDKs; Play target SDK 36, delete-account URL, App
access, foreground services, exact alarms, QUERY_ALL_PACKAGES, SMS / call log,
com.example package name.
Proposes Data safety / App Privacy / ATT / privacy manifest answers (detected
file:line or ask owner) as a diff against the config; --write adds only the
detected ones. scan.ignore records owner-accepted findings. MCP tool scan
(read-only), validate includes open findings, desktop Checks tab shows them.
Fixtures for iOS, Android, Capacitor, Unity, Flutter, clean and teaser.
- The mouse cursor and the blocker-list icons are Phosphor files (media/teaser/icons, copied unchanged by
tools/site-icons.ts) shown as CSS masks; no hand-written SVG left in media/teaser.
- The no-handmade-svg guard now covers media/teaser: no inline SVG, every referenced icon is a vendored Phosphor file,
byte-equal to the package.
- New 6-bar desktop scene before the Submit card: real frames of apps/desktop in fixture mode (media/teaser/desktop.ts,
captured headlessly) in a CSS window: portfolio across studios, the release track of both stores, the Growth chart
with its tooltip, the Cmd+K palette, a price-sheet dry-run diff, the confirm dialog, and Submit for review left to
the console. Music and timeline follow (26 bars, 48.75 s).
- End card: "Desktop app for macOS, Windows, Linux".
- site/img/teaser.mp4 (1280x720 H.264, about 3 MB) and its poster re-rendered; ?v= bumped, captions say 49 s.
Desktop icons move from lucide to Phosphor (@phosphor-icons/react, per-icon imports, regular weight; fill for the
active nav item, notices and rating stars). The site's icons and the fixture art use Phosphor's own files from
@phosphor-icons/core. App Store and Google Play are shown with their marks from simple-icons (CC0 data), vendored
unchanged by tools/site-icons.ts and rendered as a mask in the neutral text colour next to the store's name; the
trademark note is in docs/desktop.md and the site footer. lucide-react and lucide-static removed. The
no-hand-written-SVG guard allows only the vendored files (byte-equal to their packages) and per-icon Phosphor
imports. Site stylesheet ?v= bumped.
- desktop: Growth chart, Health and portfolio sparklines and the rollout bar drawn with visx (responsive width,
crosshair tooltip with real values, arrow keys, theme tokens, no animation); icons from lucide-react behind the
existing Icon names; empty states are lucide icons on token tiles; store marks are generic lucide icons; stars are
lucide; the brand mark moves to ui/brand.tsx as the one allowed inline SVG
- fixtures: app icons and store art stand-ins are PNGs rendered by tools/fixture-art.ts (lucide on gradients)
- site: icons are lucide's own files in site/img/icons (tools/site-icons.ts, with the ISC licence) shown as CSS masks;
the journey diagram is rendered from docs/diagrams/journey.mmd by tools/diagrams.ts (Mermaid CLI), with a tall
variant for phones
- tests/no-handmade-svg.test.ts fails on new inline SVG drawing in apps/desktop/src and site/*.html
- desktop bundle: 598.7 -> 695.5 kB minified, 174.6 -> 206.0 kB gzip
A live run where only the token exchange, edit insert / delete and Reporting :query were let through:
- health / validate: errorIssues:search answered 400 "Unsupported timezone" for America/Los_Angeles (it takes
hour-aligned UTC only); the failure dropped the crash and ANR rates and the reason was cut off in the query string.
Issues are asked in UTC; a failing issues search is a vitals-issues warning; Reporting errors leave out the query.
- play listing --dry / play images --dry wrote into the edit (PUT details and listings, image clears and uploads,
:validate) before discarding it. Now one throwaway edit is read (details, listings, image sha256) and compared
with the local copy, then deleted.
- play.read(): one helper for read-only edits (status, next-version-code), always deleted, warns if the delete fails;
next-version-code counts distinct codes.
- tests on sanitized recorded answers (tests/play-post-reads.test.ts)
prices export --json reads the current prices without writing; inspect --declarations gives Data safety, the App
Privacy answers it suggests, app info, export compliance and App Review details with every question only the owner
can answer; play data-safety keeps the uploaded CSV in .storebound/ so changes since the upload show (Play cannot read
the form back); shots gallery --json carries the renders folder; inspect --render returns one render as a data: URL
from inside the renders folder only.
storebound import fastlane [--dir] [--out] [--profile] [--dry] (MCP import_fastlane, dry run by default) reads
Appfile / Deliverfile plain option lines, deliver and supply metadata and screenshots, and writes
storebound.config.ts, store/appstore.md, store/listing.md, the Play icon and feature graphics, and frames with a
folder capture source. App Store and Play language codes are paired (cli/lib/store-locales.ts). Existing files are
never overwritten (.imported copies with a diff hint); keys, team ids, the review contact and demo account are only
named in the report. Fixture tests/fixtures/fastlane-sample, skill migrate-from-fastlane, README and CHANGELOG.
- API error bodies on one line (errorBody): Google and App Store Connect pretty-print errors, which hid
SERVICE_DISABLED from the Play account check (reported permission instead of api-disabled), broke tables
and turned serve's apps.list error into a JSON fragment
- apps list: failure says the reason and the fix (same words as apps check)
- newest App Store version by createdDate, iOS first (the API groups versions by platform); all versions
read so no platform is missed; per-app reads four at a time
- apps check (apple): team app count from meta.paging.total with a one-app read
- Play Money without units (prices under 1.00) read as 0.xx, not NaN (catalog diff, subscription diffs)
- health: App Store Connect 404 for perfPowerMetrics / diagnosticSignatures means no field data yet;
Play vitals behind a disabled Reporting API say so with the fix
- validate: gracRatingClassificationNumber optional, socialMediaAgeRestricted only when socialMedia is yes,
socialMedia unanswered is a warning
- tests with sanitized recorded responses (tests/store-real-shapes.test.ts)