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1abd0936c3
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testflight: description keys by language id or App Store locale, unknown keys are a config error, primary-locale check before Beta App Review
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2026-10-29 22:33:59 +07:00 |
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85cf494c0a
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apple: release type (apple.releaseType, apple release --after-approval|--manual), device-family preflight, TestFlight invite needs an installable build
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2026-10-27 17:07:37 +07:00 |
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ed8d138a8e
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play: a new language is created with everything Play needs to commit it (icon, feature graphic, phone and tablet screenshots); play images creates a missing listing
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2026-10-24 19:46:57 +08:00 |
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b0641c1fc8
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play products: clamp regional prices to Play's min/max, per-product results; apple iap: skip live localizations, per-product results
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2026-10-23 16:53:25 +08:00 |
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e381bc2256
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Drift on existing items: offer-code and win-back campaigns that differ are named (Apple cannot edit them), in-app event attributes patched on drafts, a removed custom page deep link cleared, config languages without a version localization named, data safety dry run says Play has no read API; appinfo reads /v1/appPriceSchedules/{id}/manualPrices; a new Play language without an icon warns instead of stopping; fake store lists for the new reads
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2026-10-22 20:38:54 +08:00 |
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163e666834
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Game Center switch before submit: apple submit / resubmit and signing ensure create gameCenterDetails and gameCenterAppVersions when Game Center is in use (config, entitlements or the built IPA), shown in the dry run; validate blocks on either missing; fake 409 BUILD_INDICATES_GAME_CENTER_ENABLED until both exist; pitfall 89
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2026-10-21 05:33:53 +07:00 |
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a4c31e096b
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tests: game services on both stores against the fakes (capability ensure, Game Center enable and read-back, leaderboard / achievement create, update, no-op, lost answers), entitlement and APP_ID checks, PGS console plan URLs and verify, validate findings; fake Games Configuration API
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2026-10-21 05:28:47 +07:00 |
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183579449c
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apple creative-assets: select Header and Search Results assets once processed (Prepare for Submission), not once approved: Apple reviews an asset only in a review submission, so 0.8.13 waited forever; upload and select in one run with a bounded processing wait; --add-for-review puts unreviewed assets into the draft review submission (never submits); --verify reads every slot back read-only (MCP apple_creative_assets_verify); a rejected file or one that failed processing twice is not re-uploaded, an archived copy is unarchived; fake commits library assets to PREPARE_FOR_SUBMISSION; pitfall 76 rewritten; apple-name check test only looks at name hints
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2026-10-19 05:42:53 +07:00 |
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e5369090fa
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apple creative-assets: App Store Header and Search Results (PRODUCT_PAGE_HEADER_ASSET, APP_STORE_SEARCH_RESULTS_ASSET) through the App Asset Library: local size / alpha / video checks, upload once by MD5, select only approved assets, replace on a changed file; check / validate note, MCP tool, gallery and desktop Art row, docs, pitfall 75
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2026-10-18 13:10:20 +07:00 |
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8a84ab4089
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play: changesNotSentForReview goes only on edits.commit (validate answers 400 "Unknown name changesNotSentForReview: Cannot bind query parameter", found by a game on 220e9bb's real run): a refused commit is committed again with the parameter, a dry run's refused validate only says how the real run commits; the fake Play refuses the parameter on validate and a test asserts validate never gets it
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2026-10-16 05:53:18 +08:00 |
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220e9bb072
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play: an edit Play will not send for review (400 'set changesNotSentForReview to true', a game 1.0.1 (5) after a rejection) is validated and committed again on the same edit with changesNotSentForReview=true; dry runs validate that way and say so; prints the Publishing overview link (owner's button), records it in .storebound/ for play status; --not-sent-for-review on release / upload / rollout / listing / images and MCP / desktop; pitfall 72
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2026-10-16 05:50:37 +08:00 |
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f58e192001
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release acceptance matrix: tools/acceptance.ts runs every user-facing command from the packed npm tarball (npx --package=<tgz> on Node 20 / 22, bun x --bun after bun add <tgz>) in fresh temp folders with a fresh HOME, real piped stdin (n, EOF) and per-cell fake stores over HTTP (STOREBOUND_STORE_MOCK, loopback only); a cell passes only with the expected exit code and no crash text; report -> markdown matrix. Prompts go through stdinIsTTY (STOREBOUND_ASSUME_TTY drives them with piped stdin), STOREBOUND_DESKTOP_APP=none for the install prompt on a machine with the app. release.yml: required acceptance job matrix (Linux + Windows x node20/node22/bun) and report, the matrix attached to the release; ci.yml: the quick subset on Linux and Windows. Scan fixtures for React Native and Expo
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2026-10-14 08:29:31 +08:00 |
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bba46b5c7f
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apple testflight distribute: a build's groups read per group (GET /v1/betaGroups/{id}/relationships/builds) instead of GET /v1/betaGroups?filter[builds]=, which App Store Connect refuses with 400 although the spec declares it; internal all-builds groups reported as already available and never sent the build; a re-run adds nothing; configured groups missing on App Store Connect point at groups sync, unknown ones list what exists; APPLE_LIVE_REJECTED (refused by storebound api too), tests/asc-query-guard.test.ts checks every App Store Connect GET with a query in cli/ against the spec's declared parameters, and the fake App Store Connect answers 400 to undeclared or live-refused parameters (pitfall 42)
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2026-10-13 06:03:16 +08:00 |
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0b1451800c
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apple iap-submit: DEVELOPER_REJECTED IAP / subscription / group versions (left by a canceled submission) are submitted as they are, plan says 'add (developer rejected, re-submitted as is)', --new-version only for APPROVED / REJECTED, empty draft reused; fake ASC models cancel and re-add. play build / check: warn before Gradle when defaultConfig does not read -PversionCode / -PversionName, with the exact Groovy / Kotlin line (built with AGP 8.13); android.injected.version.code does not override bundleRelease; post-build versionCode mismatch is a hard stop. play-production-release plan: 'Do you want to restart your review?' dialog, Restart review is never-press. Pitfalls 31-33
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2026-10-12 11:32:05 +08:00 |
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1724296e59
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apple resubmit: REJECTED review submission items are marked resolved before the submit (PATCH reviewSubmissionItems resolved: true; the version item by default, IAP / subscription items with --resolve-iaps), plan table 'mark resolved' rows; on 409 'not ready yet' the items are re-read and a REJECTED item out of scope stops the run at once naming it and how to resolve it, backoff only when none is left; an empty READY_FOR_REVIEW draft is never canceled (409 'not in cancellable state'): left as is, no cancel command, apple status labels it harmless and treats the cancel 409 as such; fake ASC blocks submit on REJECTED items and refuses to cancel empty drafts. Pitfall 30
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2026-10-12 10:45:05 +08:00 |
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0da5ee9d01
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apple resubmit after a rejection: iap-submit reuses the open review submission (UNRESOLVED_ISSUES gets only missing items and is resubmitted, a draft is reused, one waiting for or in review means nothing is sent), never a second draft; 409 ITEM_PART_OF_ANOTHER_SUBMISSION names the other submission instead of the list-lag message, a draft the run created is canceled and the named one used; submit retried with backoff and heartbeat while Apple says not ready yet; new apple resubmit --build <n> (build by number, plan table, --yes); apple status lists UNRESOLVED_ISSUES items and the resubmit command. Pitfall 30
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2026-10-12 10:34:12 +08:00 |
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a2009fa7ac
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idempotency: apple listing findOrCreate / createOnce, play listing re-plan in the edit, data-safety hash, twice-run tests for the last open rows
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2026-10-12 04:24:45 +08:00 |
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00cf2ed341
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idempotency: WIP
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2026-10-12 04:00:58 +08:00 |
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