README is a short front page (about 120 lines) with one real visual per section; every former section moved
unchanged into docs/*.md with a docs/README.md index (journey, rejections, getting-started, commands, growth,
studios, store-art, listing-languages, api, skills, mcp, safety, faq, project). The site tells the same story on one
page: the teaser in the hero, real CLI output as text, the desktop app as a section with light/dark captures of eight
screens and the per-system downloads (desktop/latest.json); /desktop/ redirects to /#download. New capture tools:
tools/site-desktop-shots.ts (fixture-mode desktop frames) and tools/site-term-shots.ts (real CLI output as text and
WebP). tests/docs-links.test.ts checks README, docs and site links resolve.
Root cause: the per-character font probes were inline spans side by side, so Chrome shaped f + i into the fi ligature across them and the lone i probe reported no glyph of ours. Each probe is now its own block. The Google Fonts text= subsets keep the GSUB ligatures; regression test with a real Montserrat text= subset.
--help / -h prints the command's usage and exits 0 before any config, render or network; unknown flags exit 2 with the usage (cli/data/flags.json from tools/gen-flags.ts). Command tables moved to cli/commands.ts; ads apple reachable again; shots render --scenes rejects unknown ids at once.
Lilita One lacks most of Latin Extended-A (Turkish s-cedilla, g-breve, dotted I ...), so Turkish titles were drawn
with a silent browser fallback while shots check passed. shots fonts now reads the cmap of every face (pure TS,
TTF/OTF/WOFF/WOFF2), adds a Noto fallback per missing character or fails with language + characters; render
measures which face drew each character (CDP probes) and records it in report.json; check errors on fallbacks the
config did not choose (shots.fonts.fallback) and on system-font glyphs. Default game title font: Paytone One.